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Can't use Animation Clips in Marionette!

Cocos

I’ve been attempting to create a basic animation graph for my game object, but unfortunately, I’ve come across a limitation. It seems that Animation Clips that are personally created within the editor cannot be used in the graph. Hello there!

article thumbnail

Can't use Animation Clips in Marionette!

Cocos

I’ve been attempting to create a basic animation graph for my game object, but unfortunately, I’ve come across a limitation. It seems that Animation Clips that are personally created within the editor cannot be used in the graph. Hello there!

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Can't use Animation Clips in Marionette!

Cocos

I’ve been attempting to create a basic animation graph for my game object, but unfortunately, I’ve come across a limitation. It seems that Animation Clips that are personally created within the editor cannot be used in the graph. Hello there!

article thumbnail

Can't use Animation Clips in Marionette!

Cocos

I’ve been attempting to create a basic animation graph for my game object, but unfortunately, I’ve come across a limitation. It seems that Animation Clips that are personally created within the editor cannot be used in the graph. Hello there!

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Games tackle the villainy of propaganda

GamesIndustry.biz

Now, the FMV game is receiving a DLC pack, called Live and Spooky, as well as the release of a VR version. Not For Broadcast is one of those rare achievements – a game that manages to pose difficult political questions while making its players laugh. Both are set to arrive at the end of March. Read more

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Harder Than You Think: Ladders

Ask a Game Dev

Today, we’ll be talking about ladders and how they can cause all sorts of weird bugs in a game. Ladders are another common game feature that tend to cause all sorts of animation and game state problems. One of the big potential bug generators with any kind of game dev is when we take player control away from the player.

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Introduction to Unity’s Animation System

Logic Simplified

Unity has a rich and sophisticated animation system for the game development process , also referred to as ‘ Mecanim ’. It is a powerful tool for game developers to create dynamic, true-to-life animations for characters, objects, and environments in their games.