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How is code documented in AAA games? They just put comments/summaries above the fields names explaining what it does, or they use separate programs that contains all scripts/systems documentation?

Ask a Game Dev

For brand new games, the best we usually do is in-game comments and maybe some auto-documentation because we're writing a lot of new code as we go and time spent documenting is time not spent writing more code. It really depends on the project. For established franchises and lifestyle games (e.g.

Code 52
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Why 70% of Developers Prefer Unity for Mobile Game Development 

iXie gaming

This game engine requires minimal coding knowledge to build mobile games – instead, it offers a visual scripting system and supports third-party solutions such as Bolt. This enables developers to create game logic without extensive coding experience. Minimal Coding Mobile game development is often a code-intensive process.

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Leveraging PocoDriver for Game Test Automation

iXie gaming

Scripting and Customization: POCO Driver provides a scripting interface that allows advanced users to create customized scripts to automate specific tasks or actions within games. Clone or download the source code from the poco-sdk repo – [link] 2. And add the script file Unity3D/PocoManager.cs apk), IOS (.ipa),

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C# progress report: Visual Studio and VSCode

Mircosoft Game Dev

Today I'm announcing two new extensions for other editors: Visual Studio and Visual Studio Code. The two extensions support debugging of Godot games. They make it easy to launch and debug games from the IDE without the need to tweak any Godot setting. Code completion. This work was kindly sponsored by Microsoft.

Studios 52
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Roblox 101: How to launch your first game on Roblox 

iXie gaming

Build your game using Lua scripting Lua scripting is essential for making your game interactive. Use scripts to create gameplay mechanics, player interactions, and more. Use the “Script” object to insert scripts into parts or objects. Double-click a script to start writing code.

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[Share] 2D Post-Processing & Lighting Framework

Cocos

Taking inspiration from community experts @gamemcu and @iwae for the ultimate solution, we can use code to directly display the post-processed RT rendered by the camera onto the final window. Since we create a rectangle rendered at the top layer through code, users(who use this solution) won’t notice it, making it both elegant and convenient.

Render 52
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Introducing C# in Godot

Mircosoft Game Dev

Alpha2 is around the corner and I'm glad to announce that it will come with the first usable version of C# as a Godot scripting language. I will write more posts about the internals and how things work in the future but, for this one, I would like to focus on introducing the language and how to write Godot scripts with it.