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Programming the C64 with Visual Studio Code

Retro Game Coders

You can code for the C64, for free, using Microsoft Visual Studio Code! The Commodore 64 Programming Extension – VS64 VS64 is a Visual Studio Code extension for C64 programmers by Rolandshacks on Github. At the time of writing it is on version 2.5.3 At the time of writing it is on version 2.5.3 file format (.spd)

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Best Practices for Sharing Code Between Cocos Creator 3 Projects

Cocos

Best Practices for Sharing Code Between Cocos Creator Projects Hello fellow developers, I’m currently exploring efficient ways to share reusable code across different projects in Cocos Creator and would appreciate your insights on two methods I’m considering: Git submodules and NPM packages. Has anyone else faced similar challenges?

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How is code documented in AAA games? They just put comments/summaries above the fields names explaining what it does, or they use separate programs that contains all scripts/systems documentation?

Ask a Game Dev

For brand new games, the best we usually do is in-game comments and maybe some auto-documentation because we're writing a lot of new code as we go and time spent documenting is time not spent writing more code. It really depends on the project. For established franchises and lifestyle games (e.g.

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Uplifting Optimizations, Debugging, and Performance Tuning with NVIDIA Nsight Developer Tools

Nvidia

There is always some layer of abstraction between the physical computer and the application that you are building, but you can’t optimize and debug what you can’t see. When you’re coding, an error is returned when a line doesn’t work. Nsight Graphics offers in-depth graphics debugging for both ray-traced and rasterized applications.

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Generate Code, Answer Queries, and Translate Text with New NVIDIA AI Foundation Models

Nvidia

This week’s Model Monday release features the NVIDIA-optimized code Llama, Kosmos-2, and SeamlessM4T, which you can experience directly from your browser. This week’s Model Monday release features the NVIDIA-optimized code Llama, Kosmos-2, and SeamlessM4T, which you can experience directly from your browser.

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Module 2: Programming & Design Basics (Lessons 2)

Game Designing

Summary Discover the intricate role of a game programmer – they are responsible for coding all elements of a game, from player interactions to menu functionality. Nothing happens in the game without the programmer first being the one to code it in. This role is all about solving problems through code.

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Attaching and activating MouseJoint2D on Ridged Bodies under the mouse

Cocos

So after hunting for a solution, I went to the Chinese forums and found that some people suggest that mouseJoint is more of a debug tool. So I decided to attach my own joint to it dynamically in code but for some reason I can not attach a connected body. github cocos/cocos-engine/pull/16299 current version at time of writing is 3.8.1

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