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Why isn't Godot an ECS-based game engine?

Mircosoft Game Dev

ECS is a design pattern commonly used in video games (although not very often used in the rest of the software industry) which consists of having a base Entity (a container object) and Components that can be added upon it. Components provide data and the means to interact with the whole world. Why does Godot not use ECS? over it.

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How Generative AI is Changing the Gaming Landscape

iXie gaming

As the name suggests, generative artificial intelligence is a type of AI technology that can generate different types of content. This content may include synthetic data, audio, video, text, and imagery. Generative AI models can produce high-quality content depending on the data they were trained on.

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Q&A with Remedy Entertainment: Adopting USD into the Game Development Pipeline

Nvidia

Why did Remedy Entertainment decide to adopt Universe Scene Description (USD) into their game development pipeline? We adopted USD to streamline our content pipelines and have something that performs well with large amounts of data and can be easily extended. What challenges did you face during the process of integrating USD?

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Cocos Runtime, the technical foundation for mini-game platforms

Cocos

Today, we will take Cocos Runtime as an example and answer the above questions with concrete data. Led by seasoned experts in the fields of game engines and operating systems, Cocos Runtime has undergone continuous iteration for nearly 7 years, releasing dozens of online versions. What are the pain points of H5/Webview?

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Accelerating Load Times for DirectX Games and Apps with GDeflate for DirectStorage

Nvidia

The current Game Ready Driver (version 526.47) contains NVIDIA RTX IO technology, including optimizations for GDeflate. We want to encourage the quick embrace of GDeflate as a data-parallel compression standard, facilitating its adoption across the PC ecosystem and on other platforms. a modern I/O streaming API from Microsoft.

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Implementing USD for Game Development Pipelines: An Interview with Polyphony Digital

Nvidia

Unlike previous formats, USD compositions can be used to edit data in a non-destructive manner. Even data containing unique specifications for games can be transferred back and forth between various tools without losing data. It’s necessary to develop your own software according to the game’s specifications.

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The Game Developer’s Guide to re:Invent 2023

AWS Games

10:30 AM–11:30 AM: GAM305: Breakout Session: Scaling Warhammer 40,000: Darktide from 0 to 100,000 players in 1 hour Learn from Fatshark how a combination of a serverless backend architecture, Amazon GameLift , and AWS Global Accelerator can scale a game for millions of players. Learn about event-driven workflows using Amazon EventBridge.