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Shader on IOS error

Cocos

I have a question related to shaders. I created a game in which I added a shader; it works fine in web mobile and Android, but in iOS it gives an error during rendering. error - Attribute a_uv0 is missing, add a dummy data for it. error - Attribute a_uv0 is missing, add a dummy data for it. float g = texColor.g;

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Write a Post-Processing Shader using CRP Step-by-Step - Guide to Cocos Cyberpunk Source Code

Cocos

Download the project source code for free at: [link] Today’s content is relatively simple, suitable for both juniors to explore and seniors for entertainment. So they came and asked: How do I add a new Shader for the CRP? As you can see, I always maintain a clear structure in my articles - an introduction, main content, and conclusion.

Shaders 52
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[Tutorial] Write a Post-Processing Shader using CRP Step-by-Step - Guide to Cocos Cyberpunk Source Code

Cocos

Download the project source code for free at: [link] Today’s content is relatively simple, suitable for both juniors to explore and seniors for entertainment. So they came and asked: How do I add a new Shader for the CRP? As you can see, I always maintain a clear structure in my articles - an introduction, main content, and conclusion.

Shaders 52
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Implementing USD for Game Development Pipelines: An Interview with Polyphony Digital

Nvidia

Unlike previous formats, USD compositions can be used to edit data in a non-destructive manner. Even data containing unique specifications for games can be transferred back and forth between various tools without losing data. It is necessary to understand the USD specifications, data structure, API specifications, and so on.

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Speed Up GPU Crash Debugging with NVIDIA Nsight Aftermath

Nvidia

When using advanced rendering techniques like ray tracing or path tracing, Nsight tools are your companion for creating a smooth and polished experience. Today’s update to the Nsight Aftermath SDK improves the contextual data provided through low-overhead, application-specific markers. Make sure it’s enabled first.

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Advanced API Performance: CPUs

Nvidia

Resource allocation and destruction Creating and destroying buffers, textures, and shaders is fundamental to efficient computer graphics. Recommended Use a dedicated thread for resource creation to avoid hidden OS costs and blocking frame rendering, as this can result in costly OS paging work.

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Unlocking GPU Intrinsics in HLSL

Nvidia

For example, a shader can use warp shuffle instructions to exchange data between threads in a warp without going through shared memory, which is especially valuable in pixel shaders where there is no shared memory. Or a shader can perform atomic additions on half-precision floating-point numbers in global memory.

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