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Google’s Blockchain Content Policy: Better Late than Never

Deconstructor of Fun

After a long wait, Google made its move with its latest Developers Blog post and new policies regarding blockchain-based content ! The former dedicates a separate post and policy for blockchain content while the latter just squeezes in a couple of new rules. The 8-month-long wait may seem really long. written by Ahmetcan Demirel.

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Things You Need to Know About Metaverse Gaming Platforms

iXie gaming

The Metaverse is not just a new trend in the gaming industry but a whole new way of experiencing and engaging with digital content. In this blog, we will take you on a journey through the world of Metaverse gaming platforms, and explore what it is, how it works, and what you need to know to get started.

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Attracting investors and publishers with the right kind of game demos

PreMortem.Games

Typically highlighting a game’s mechanics in their raw form, even before content and visuals receive their final polish. Public demos aim to showcase your game’s mechanics and style to players while also garnering interest in the full game through story introduction. Consider Holstin’s demo as an example.

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The gorgeous visuals of Bionic Bay that Juhana Myllys calls Painterly Pixel Art

PreMortem.Games

Physics-based 2D platformer Bionic Bay is a collaboration between the Finnish one-man-studio Mureena and Taiwanese indie game company Psychoflow Studio. I thought that the core mechanic in this 2D game was extraordinary, so I contacted the developers. The Swap The initial idea that ignited the project was the core mechanic: The Swap.

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COCOON creator Jeppe Carlsen “I never compromise on playability”

PreMortem.Games

The game immerses players in a captivating odyssey across worlds within worlds, beckoning them to master the art of world-leaping mechanics to uncover a cosmic mystery. Carlsen’s vision for Cocoon sprang from a fascination with game mechanics. years of development. One day the idea simply popped up”, explains Carlsen.

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Solo dev Matthieu Houllier lets you take a paper plane on an adventure in Paper Sky

PreMortem.Games

In that time he has released the 3D platform game Crumble. “It Now, the sky’s the limit for Houllier as he is working on his second project Paper Sky , a game ‘that combines the thrill of an adventure game with the mechanics of a paper plane simulator’ The Kickstarter campaign is very much alive and flying.

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The Growing Use of Generative AI in Game Design

iXie gaming

This growing use of generative AI is largely attributed to its advanced capabilities, including the ability to create unique content. These models can produce game content, including music, textures, characters, mechanics, and even levels. As a result, they allow for a more personalized and dynamic gaming experience.