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Tiles editor progress report #5

Mircosoft Game Dev

Here comes a new progress report about the Tiles editor rework. tiles editor series: Tiles editor progress report #1. Tiles editor progress report #2. Tiles editor progress report #3. Tiles editor progress report #4. you are here) Tiles editor progress report #5. (you Tile atlas editing.

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Full UI Upscaling, Part 5: Completion and Demos

Grid Sage Games

Although I already demonstrated much of the first new modal UI layout in an earlier forum announcement , I figure I could review those features here in order to provide closure to this series, plus cover some related dev topics as well as the second modal layout. The inventory! It’s gone! Condensed part headers in action.

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D20 RPG – Targeting

The Liquid Fire

While we are at it, I will implement some new features. See below for a comparison of using the feature directly, vs by the extension: // Use directly: var result = IEntityFilterSystem.Resolve().Apply(filter, You may notice that I used an extension on "Size" to convert it to a number of tiles.

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D20 RPG – Board

The Liquid Fire

A lot of people asked about making 2D maps and how to use different types of tiles like water vs dirt. For this lesson I created a couple of simple images to use for tile maps. This asset will be sort of abstract data, and can be “skinned” with specific tiles at a later point. They are available in this package here.

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D20 RPG – Pathfinding

The Liquid Fire

In that project, we had some unique challenges thanks to a non-square board where tiles were optional. In addition we had to consider tile heights – and whether or not a unit could jump as high as needed. In contrast, the pathfinding in this lesson will be for a 2D square board with no missing tiles.

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D20 RPG – Size, Space and Reach

The Liquid Fire

Different creatures can be different sizes, and accordingly may occupy different numbers of tiles, or be able to reach different tiles (such as for attacking). At the top of the class I added a "tileSize" const that is set to 5 and represents the number of "feet" a tile on the game board spans.

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Neo6502 Review

Retro Game Coders

Neo6502 is a “Modern Retro Computer” – a brand new single board computer that features a real 6502 microprocessor – designed by Olimex. Rather than the original 6502 , it comes with a modern W65C02S on board. w65c02 microprocessor RP2040 A RP2040 provides memory, clock, and peripheral emulation.

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