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Solo dev Tuomas Auronen (Redbeak Games) “Hardest part is financial uncertainty”

PreMortem.Games

Solo dev Tuomas Auronen , operating under the name Redbeak Games , looks pretty relieved three days after the launch of his game Mortal Glory 2. When his last game, that he spent 17 months working on, flopped, Auronen felt the pressure to make enough money to support his family. Why did you become a solo developer? “I

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Solo dev Jason Larabie of Rodent Games works after hours on Artificer’s Tower “I live a dual life” 

PreMortem.Games

When the allure of game development clashes with the necessity of a traditional job, the only choice is to juggle both endeavors simultaneously. I simply couldn’t shake off my passion for making games”, says Larabie. “So, So, I ended up living a dual life, working my day job and moonlighting as a developer.”

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Board Game Development – Wait Like a Champ by Using Downtime Wisely

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Last week in the Dev Diary, I talked about how board game development is a long, ongoing process with a lot of different stages. Need help on your board game?

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What are game development jobs that most people have not heard of?

Ask a Game Dev

Prototype Artist - an art generalist who specializes in putting together usable art for a game prototype. They know the quick and dirty hacks and key knowledge to get what’s needed into the game and working, rather than focusing on finishing out production quality assets.

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How to Diagnose Failure & Move Forward as a Board Game Developer

Brand Game Development

Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. Failure can involve missed deadlines, lost clients, scrapped prototypes, controversial public statements, or no-show events. Were there physical issues that made the game difficult to play?

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Makhoba Kamogelo: “Don’t let fear stop you from reinventing yourself”

PreMortem.Games

Now, she’s navigating the world of game development, where each day brings new challenges and exciting discoveries. Let’s take a trip back memory lane and find out when the seed of game development was planted and how each part of Kamo’s past adds up. This knowledge helps me create architectural designs in games.

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Addendum to cut content: people find remnants of cut content in game files often enough. So/but is there any even rough estimate you could give of cut content that’s dug up versus cut stuff that could never be found?

Ask a Game Dev

The games with the most cut content are often those that manage to make it out of development hell, the kind of games that are lucky to get released at all. Some cut content never goes beyond existence in documents, let alone a prototype. The other thing is that cut content often comes in various degrees of completion.

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