Remove Editing Remove Mesh Remove Render Remove Texture
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Godot Tactics RPG – 01. Intro & Setup

The Liquid Fire

For Renderer, I chose Forward+ because I think it is somewhere between URP and HDRP. Resources just feels like it should be things like 3d Models and Textures, but if you want to stick with the original, that’s fine. The first thing to download will be the sprites and textures from the original tutorial.

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Cocos Creator 3.7.1 Released

Cocos

(engine#14218) [XR] AR engine module update Fix shadowmap lowp with huawei and reflection probe brightness (engine#14058) Fix shader compilation error with the new version of lightmap (engine#14071) Fix unsynchronized model data issue when adding lod levels dynamically (engine#14054) Fix the issue that lod is not working properly when forced to use (..)

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Maintenance release: Godot 3.4.3

Mircosoft Game Dev

GridMap: Fix editing MeshLibrary's Shapes array from the Inspector ( GH-56891 ). GUI: Fix RichTextLabel underline prevents strikethrough from rendering ( GH-56686 ). GUI: Fix TextureButton focus texture logic ( GH-56472 ). Import: Fix glTF scene export crash on null normal texture ( GH-56380 ). Known incompatibilities.

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Introducing the new "last minute" lightmapper

Mircosoft Game Dev

The newly added VR support also suffers with GIProbe, as it has to render in very high resolutions. The solution to these problems is to add support for a more traditional lightmapper (pre-baked light texture). Light is precomputed offline and rendered to a texture, which is then used by the geometry. How do I use it?

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Maintenance release: Godot 3.4.5

Mircosoft Game Dev

Editor: Fix crash when editing pinned StyleBox ( GH-61071 ). Editor: Fix GridMap cursor showing the wrong mesh ( GH-58624 ). Import: Fix glTF texture filename decoding ( GH-57685 ). Rendering: GLES2: Unpack blend shape arrays when necessary ( GH-60829 ). Editor: Fix UndoRedo in Gradient editor ( GH-60401 ).

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Release candidate: Godot 3.4.5 RC 1

Mircosoft Game Dev

Editor: Fix crash when editing pinned StyleBox ( GH-61071 ). Editor: Fix GridMap cursor showing the wrong mesh ( GH-58624 ). Import: Fix glTF texture filename decoding ( GH-57685 ). Rendering: GLES2: Unpack blend shape arrays when necessary ( GH-60829 ). Editor: Fix UndoRedo in Gradient editor ( GH-60401 ).

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Maintenance release: Godot 3.4.1

Mircosoft Game Dev

Editor: Expose ScriptEditor::edit to scripting ( GH-55709 ). Import: Fix texture atlas generation when source sprite is larger than generated atlas ( GH-55094 ). Import: Fix crash when exporting meshes to glTF that have no skin ( GH-55246 ). Rendering: Fix vertex attribute specification for octahedral compression ( GH-54768 ).

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