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Identifying Shader Limiters with the Shader Profiler in NVIDIA Nsight Graphics

Nvidia

UPDATE: NVIDIA Nsight Graphics 2023.3 and later feature the new Real-Time Shader Profiler, the first temporal sampling profiler for GPU shaders. UPDATE: NVIDIA Nsight Graphics 2023.3 and later feature the new Real-Time Shader Profiler, the first temporal sampling profiler for GPU shaders.

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Ultra-Realism Made Accessible with NVIDIA AI and Path Tracing Technologies

Nvidia

NVIDIA at GDC 2023: Frame Generation and Path Tracing Tools Now Available Generate frames with the latest breakthrough in AI rendering Announced with the NVIDIA Ada Lovelace architecture, DLSS 3 raised the bar not just for visuals but also performance and responsiveness. Frame generation is the latest evolution.

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Speed Up GPU Crash Debugging with NVIDIA Nsight Aftermath

Nvidia

NVIDIA Nsight Developer Tools provide comprehensive access to NVIDIA GPUs and graphics APIs for performance analysis, optimization, and debugging activities. NVIDIA Nsight Developer Tools provide comprehensive access to NVIDIA GPUs and graphics APIs for performance analysis, optimization, and debugging activities.

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Dev snapshot: Godot 4.0 beta 16

Mircosoft Game Dev

The beta snapshots cadence allows us to better measure the overall stability and quickly catch regressions, especially when a lot of features are worked on at the same time. Flag dirty dependencies when GeometryInstance dependencies change in renderer ( GH-71581 ). Rendering: Fix LCD font AA on OpenGL renderer ( GH-72125 ).

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Accelerating Ultra-Realistic Game Development with NVIDIA DLSS 3 and NVIDIA RTX Path Tracing

Nvidia

Named the NVIDIA GeForce RTX 40 Series, these are the world’s most advanced graphics. Named the NVIDIA GeForce RTX 40 Series, these are the world’s most advanced graphics cards. A revolution in neural graphics NVIDIA DLSS (Deep Learning Super Sampling) 3 introduces an all-new neural graphics technology.

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Advanced API Performance: CPUs

Nvidia

The main design philosophy of D3D12 and Vulkan is to enable game engines to distribute graphics workloads across multiple CPU cores. NVIDIA hardware supports multiple command queues to parallelize graphics work, enabling graphics-compute or compute-compute work to be performed concurrently.

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Unlocking GPU Intrinsics in HLSL

Nvidia

There are some useful intrinsic functions in the NVIDIA GPU instruction set that are not included in standard graphics APIs. There are some useful intrinsic functions in the NVIDIA GPU instruction set that are not included in standard graphics APIs. define NV_SHADER_EXTN_SLOT u1 // On DirectX12 and Shader Model 5.1,

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