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Understanding the Great Video Game Recession. Or Not.

The Bottom Feeder

The video game industry is seeing a big wave of layoffs and game company closures, and it may be that we have begun the long, slow, agonizing bleed of a recession. Lost jobs mean real suffering. I've been writing indie (aka shareware) games as the nearly sole source of my family's income for 30 years.

Indy 103
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The new normal • Video game layoffs are a feature, not a bug

PreMortem.Games

Following another big week in terms of headcount reductions, interactive entertainment is on track to shed a record number of jobs in 2024. There’s the understandable dismay about people losing their jobs, which I, too, believe is detrimental to the long-term health of the video games industry.

Bug 104
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Solo dev Diego Ras of Raccoo Venture “Everything starts with paper and pencil”

PreMortem.Games

He started his career in advertising, but the world of video games always held his real interest. Making games was something that seemed very far from reality”, he says. Yet, with help from the internet and some classes in college, he realized that he too could create games. Why did you become a solo developer? “I’ve

Dev 160
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Video Game Engineers: Job Description and Salary

Game Designing

Video game engineers are an important part of a game development team who takes care of a range of advanced technical tasks. Due to the skills required, becoming a game engineer can take some time and education, but it can also be a very well-paying job. Game Engineer vs Developer or Designer?

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The Game Industry Has Spoken: Remote vs. Hybrid vs. On-Site

Deconstructor of Fun

This week, I will test this broader industry hypothesis against our very own gaming industry. So without further ado, let's examine how satisfied our industry is with their work and whether remote, hybrid, or on-site plays a significant role in job satisfaction. Over half of the respondents (57%) work directly on game development.

Games 98
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Indie Postmortem 1: Geneforge 2 - Infestation. Funding and Building.

The Bottom Feeder

The video game business is in a weird, scary, contracting, almost recessionary place right now. So this is a quick game release post-mortem. How did we fund, develop, and market this game? One, we do often get asked about our games-writing process, as it's solid enough to keep us going for 30 years. One to play.

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Wrapping up 2023 • Celebrating the life and works of solo developers

PreMortem.Games

Because, let’s be honest, creating games is hard. This year we featured over 20 brave game creators in our solo developers-series and we like to share some highlights. It took solo game developer Graham Reid great effort to finish his game. “I Her upcoming game, Spilled! ,