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Humanoid - Open to Wishlist Now!

Indie DB

Trailer and information of "Humanoid", the BinaryBrigade's new survival open world game.

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The gorgeous visuals of Bionic Bay that Juhana Myllys calls Painterly Pixel Art

PreMortem.Games

Physics-based 2D platformer Bionic Bay is a collaboration between the Finnish one-man-studio Mureena and Taiwanese indie game company Psychoflow Studio. The game started as a demo shown on Reddit, but picked up momentum when Badland art director Juhana Myllys offered to mix and match his distinct artwork with the gameplay.

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How do open world games manage to feel so big? When you sit and look at them they’re usually just a couple km per side, but they feel like a whole country at times. What’re the tricks?

Ask a Game Dev

Most areas in video games are already built larger than they would be for a real person of that size. Having buildings that are scaled larger than normal in video games contributes to a sense of grandeur. Short questions: Ask a Game Dev on Twitter Long questions: Ask a Game Dev on Tumblr Frequent Questions: The FAQ

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On the topic of cutscenes, do you think we will get to the point where fully pre-rendered cutscenes will be phased out entirely? Are there any other advantages to having a cutscene be pre-rendered rather than in engine besides the cutscene being “prettier” than the base graphics?

Ask a Game Dev

As in-engine rendering improves, AAA games will likely move away from pre-rendered cutscenes but AAA games are far from the only games that use cutscenes and have engines that can render high quality cinematic visuals (e.g. mobile, consoles with weaker hardware specs, indie games) for important parts.

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Introduction to Unity’s Animation System

Logic Simplified

Unity has a rich and sophisticated animation system for the game development process , also referred to as ‘ Mecanim ’. It is a powerful tool for game developers to create dynamic, true-to-life animations for characters, objects, and environments in their games.

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Animation Retargeting in Godot 4.0

Mircosoft Game Dev

To make those improvements widely known, we should make it easier to create 3D games with Godot so that more people will be able to use them. includes a preset for humanoid models called SkeletonProfileHumanoid that allows for shared animation of common T and A-pose models with lesser effort. Time to make some 3D games with Godot 4!

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Animation Retargeting in Godot 4.0

Mircosoft Game Dev

To make those improvements widely known, we should make it easier to create 3D games with Godot so that more people will be able to use them. includes a preset for humanoid models called SkeletonProfileHumanoid that allows for shared animation of common T and A-pose models with lesser effort. Time to make some 3D games with Godot 4!