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Practical Use of Render Textures

The Knights of Unity

Unity Engine introduces an awesome tools to empower your game development process. And even before an era of SRPs (Scriptable Render Pipelines), there was a good amount of solid features like today’s topic: Render textures. In this post I’m going to explain to you how to use render textures in your game.

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CC 2.4.11 - Render Texture: Opacity Issue

Cocos

I first tried the generic solution, but since in a real game it isn’t so straight forward as in my Demo where you would just have a one colored background and no other overlapping elements, I think the “src Blend Factor”: “ONE” is the way to go for the graphics which will use opacity and blend on top of other RT.

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Issue with Text Rendering in Asian Languages (Japanese, Korean, Chinese) in Cocos2d-x v4

Cocos

Hello everyone, I’m reaching out to share a technical issue I’ve encountered in Cocos2d-x v4, specifically related to text rendering in Asian languages like Japanese, Korean, and Chinese. Problem Description: When displaying large amounts of text in these languages, I’ve noticed that parts of the text are missing in the game.

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Regarding your latest answer about optimizing games. Can you elaborate more on how the optimization gets to happen? Like ofcourse they do want to make their npcs look as good as they planned to so how do they optimize without reducing quality in general?

Ask a Game Dev

The best optimization is often not to render anything at all. If the hardware doesn't have to render and animate a thing, it saves a lot of processing time. We do this by not rendering models that the player can't see (e.g. and also by not rendering the parts of the model that the player can't see (e.g.

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Top Unreal Game Development Companies in 2024

Logic Simplified

Looking for a Real Unreal Game Development Company? UE5’s features and functionality have further expanded to include experimental new features for rendering, animation and simulation. The potential for building epic games on Unreal by game app developers and creators across industries has increased. Is it well-defined?

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Label Plus – An SDF-based BMFont generation and rendering plug-in is here!

Cocos

Editor Introduction Many developers want to have as much uniqueness in their games as possible. Some developers share their uniqueness with the perfect font for their game, and some have played around with their font to make for some fun and interesting story-building. To fix this, the use of SDFs are used. So you interested?

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In Retrospect: Three Game Engine Development Choices I'd Change

Harold Serrano

If you had the option to rewrite your game engine from scratch, what would you do differently? Use Entity-Component-System I wrote my game engine using C++ and decided to take the OOP approach. Moreover, the codebase of these renderers is a lot cleaner and less convoluted. Let's go one by one so you know what I mean.