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Aseprite 1.3 Released

Game From Scratch

Released Earlier this month the popular sprite painting an animation application Aseprite released version 1.3. Key features of this release include: Tilemap/Tileset functionalityDark themeSkew transformationText fields for the transformationResize tags dragging … Aseprite 1.3 GameFromScratch.com Aseprite 1.3

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Regarding your latest answer about optimizing games. Can you elaborate more on how the optimization gets to happen? Like ofcourse they do want to make their npcs look as good as they planned to so how do they optimize without reducing quality in general?

Ask a Game Dev

If the hardware doesn't have to render and animate a thing, it saves a lot of processing time. We load cheaper models and/or textures for things that are far away (LODs), we can reduce the frequency of animation updates for characters in the background or on the peripheral edges of the camera that players aren't focusing on, and so on.

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Script breakdown exporting in CSV for VFX specialists

Filmustage

The script breakdown feature is immediate, allowing VFX specialists to quickly access and manage essential data related to script tags (elements). Export script breakdown summary to CSV Exporting your script breakdown summary with your script breakdown tags (elements) and references by scenes to CSV is an effortless process.

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Introduction to Unity’s Animation System

Logic Simplified

Unity has a rich and sophisticated animation system for the game development process , also referred to as ‘ Mecanim ’. It is a powerful tool for game developers to create dynamic, true-to-life animations for characters, objects, and environments in their games.

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Why is Diablo 4 so Expensive: Exploring the Costs Behind Its Price Tag

Game Errors

Although gamers are excited about Diablo 4’s release and looking forward to playing it, most are surprised at its expensive price tag. So, keep reading as we explore the costs behind its price tag before you make a purchasing decision. Is Diablo 4 worth the price tag?

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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

A refactor of Animation APIs to change the stop(reset: bool) to two separate stop() and pause() methods ( GH-71218 ), as was heavily requested by the community. Some of the most notables feature changes in this update are: Animation: Split pause() from AnimationPlayer's stop() ( GH-71218 ). A lot more GDScript fixes and improvements!

Beta 110
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

A refactor of Animation APIs to change the stop(reset: bool) to two separate stop() and pause() methods ( GH-71218 ), as was heavily requested by the community. Some of the most notables feature changes in this update are: Animation: Split pause() from AnimationPlayer’s stop() ( GH-71218 ). A lot more GDScript fixes and improvements!

Beta 84