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Theme vs. Mechanics

Brand Game Development

Theme-first or mechanics-first” might be the most asked “big question” in the board game community. Theme and mechanics are inseparable parts of board games as a whole. When people talk about mechanics, they tend to mean to strategy, tactics, and rules. Then you can start developing mechanics.

Mechanics 100
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How to Choose Your Board Game’s Theme

Brand Game Development

Games, at their core, might just be a series of mechanics and rules, but themes keep us from feeling like we’re playing out the logical conclusion of mathematical functions. To clear things up, let’s go ahead and define “theme.” ” I’m not going to get into the eurogame vs. .”

Mechanics 130
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Should You Build for the Gateway Gamer or the Hardcore Gamer?

Brand Game Development

Much like theme vs. mechanics , separating people into gateway gamers and hardcore gamers is another persistent dichotomy in the board game community. Unlike theme and mechanics, though, I think this distinction is much more useful. You can make complex games based on simple mechanics like Patchwork.

Build 130
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Japanese Games VS Western Games:

Game Errors

It seems like tons of worldwide players are more and more interested in discovering an expert comparison between Japanese games vs Western Games. However, there are still notable differences between the two gaming styles, from storytelling and character design to game mechanics and themes.

Games 52
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4 Lessons from Spirit Island for Aspiring Board Game Designers

Brand Game Development

Spirit Island flips the standard colonization theme on its head. You can’t have a meaningful discussion about Spirit Island without discussing the theme. Done incorrectly, this theme could turn a lot of people off. Sure, cooperative play is not exactly some exotic unseen mechanic too. Why does this work?

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Year 10 of the Cogmind

Grid Sage Games

In previous years I’ve opened the review with a collage of dev images of varying themes and content, but approaching the end of this year we have one major theme that stands out, and that I’ll be writing more about below, so let’s hear it for the interface mockups! All your base are belong to us.

Beta 105
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Board Game Review: Marrying Mr. Darcy

Brand Game Development

In keeping with our theme of nostalgia, I will also talk about which of my four favorite nostalgic game mechanics it incorporates. These four nostalgic game mechanics are: Dynamic character roles Great art or colors Incorporates a clicking noise Tactile, but not needlessly fidgety. and Darcy quotes from varying media.