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Leverage Mixture of Experts-Based DBRX for Superior LLM Performance on Diverse Tasks

Nvidia

This week’s model release features DBRX, a state-of-the-art large language model (LLM) developed by Databricks. This week’s model release features DBRX, a state-of-the-art large language model (LLM) developed by Databricks. With demonstrated strength in programming and.

Art 108
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Exploring the art of documentary filmmaking

Filmustage

In this comprehensive exploration of the "Art of Documentary Filmmaking", we'll uncover the nuances and complexities that contribute to the compelling nature of documentaries. Here are some compelling reasons why documentary filmmaking is considered an art: Unfiltered reality ? Visual artistry ? : Sound design ? :

Art 52
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Personal Projects from Art Boost

Game Dev Unchained

Art Boost is a new segment added to the podcast last year and it was to promote and learn from artists breaking down personal projects, techniques, & workflows. Topics discussed in this episode : 0265: Art Boost | Sculpting AAA Realistic Characters with Lisa Loseva. 0257: Art Boost | VR Sculpting with Joel Durnham.

Art 52
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Introducing GamesIndustry.biz's Get into Games special

GamesIndustry.biz

Sponsored by Wrexham University, there will be a new article published every day covering topics such as voice acting, art, production, technical roles, lesser known game careers, underrepresented groups in games, how to get your first job in games, and plenty more. Read more

Games 85
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What Is AI Art and How is it Created?

Game Designing

Artificial intelligence (AI) has been making its presence felt in a wide range of industries, including art and design. AI art — meaning art created with AI — is now a popular art form that offers many benefits and applications. But what is AI art? What Is AI Art?

AI 40
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Tell Your Artist What You Want – Making Good Art Specs

Brand Game Development

Great art is one of the most critical parts of a board game. ” Art is the most powerful marketing tool for board games and one of the most powerful tools for communicating game information. .” Art from my first game, War Co. Art is also one of the only tools handled by someone other than the game developer.

Art 100
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Emotional intelligence in game development: Let’s talk about responsibility and regret

PreMortem.Games

If you want to know more about the art, craft and science of game development, subscribe here. Talking to studio leaders, team leaders, directors, and indies I have come to believe that at least the topics of responsibility and regret really should be added to that list of topics.