article thumbnail

Get the world position of baked animation

Cocos

In case this model contains an animation, how do I know the final position of the model in world coordination? The common workflow in developing 3d game is importing an exported model from DCC.

Baking 40
article thumbnail

Play and resume animation inside script

Cocos

I have created a Prefab containing a baked skeletal animation and a typescript. After some effort, I have observed something: The animation can only play if I check the Play on load in the editor. No matter how I try to use play() inside the script, the animation will not run. How can I achieve that?

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Logging in cocos creator

Cocos

Input.EventType.MOUSE_UP, this.onMouseUp, this); } update(deltaTime: number) { console.log(deltaTime); } onMouseUp(event: EventMouse) { if(event.getButton() EventMouse.BUTTON_LEFT) { console.log('start anim: ' + this._startAnim); _startAnim = true; console.log('start anim: ' + this._startAnim); _startAnim); this._startAnim

Baking 40
article thumbnail

What is Level of Detail (LOD) in 3D Modeling? | Techniques & software

CG Spectrum

They can be rigged and animated, placed as a stationary object in a scene, combined with other assets to create a set/environment, simmed or destroyed, and used for shadows or holdouts. Retopology is an essential step in creating 3D models for animation, games, and other interactive media. What is level of detail (LOD)?

article thumbnail

Cocos Creator 3.8.2 LTS has been released!

Cocos

Fixed the issue of not finding node data when opening other prefabs from animation mode. Fixed the issue where moving the probe point after baking the light probe caused the loss of the baked effect of the probe. Manual - Spine Skeletal Animation Several other minor adjustments Thank you for your support. Cocos Creator 3.8

Baking 40
article thumbnail

Cocos Creator 3.7.3 comes with an update to Cocos Effect

Cocos

Fixed animation switch issue when GPU INSTANCING is enabled for the material of SkinnedMeshRenderer. Fixed bone animation texture size error on some platforms that don’t support float point texture format. Fixed animation system error by saving incorrect material uniform binding. Fixed memory leak of built-in physics module. .

Terrain 52
article thumbnail

Project Structure - Guide to Cocos Cyberpunk Source Code

Cocos

1、animations There is only one animation file under the folder, which is used for camera animation during roaming the scene when start. 2、LightFX The lightmaps generated by the Lightmap Baking System will be automatically stored in this folder, and there is no need to manually modify the contents inside it.

Code 52