Remove Art Remove Balance Remove Concepts Remove Mechanics
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Game art vs game design: What is the difference?

Logic Simplified

Since most of us are unaware of the process of creating a game, we usually confuse game design and game art as being the same. In this blog, we will discuss the difference between game art vs game design and how each plays a unique role in game development. A game designer designs the overall concept of a game.

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“Post-Balance” Cogmind Item Expansion

Grid Sage Games

Beta 11 was a huge milestone in Cogmind development, having completed a comprehensive review of all items and their stats and mechanics in order to rebalance where necessary, a process I wrote about in detail last year. As part of this drive, for months I’ve been creating over 100 new items, most of them including new mechanics.

Balance 52
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Games Speak through Mechanics, Not Rules

Brand Game Development

Core Engine: If you strip out all the mechanics that put obstacles in your players’ path, what’s left? The core engine is the bare minimum set of mechanics you need to have a functioning game. Mechanics: Games are not very good until you have constraints that make it hard for players to achieve the objective.

Mechanics 130
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Sci-fi 3D art for games: 4 main mistakes you should avoid

Moonmana

Today due to applying top-notch technologies and modern approaches in game development, games can be a real work of art. Talking about sci-fi 3D art, we should point out the current crazy popularity of this genre. Losing the balance of good storytelling and credible science. . Diving into the fantasy trap too deep. .

Art 52
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The Future of Art & AI in Game Production

iXie gaming

As AI continues to advance, the future of art and AI in game development holds tremendous promise. In this article, we’ll explore the evolving relationship between art production and AI, discussing their potential impact on the gaming industry.

AI 52
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A Guide to Designing Multiplayer Games

Logic Simplified

Let’s elaborate on how multiplayer game design isn’t as simple as just throwing together some mechanics and calling it a day. In multiplayer games, there is a concept called meta which are different strategies used by gamers against one another outside of the game. There are game accessibility guidelines that help avoid such barriers.

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Morale system in Classified: France ’44 by Absolutely Games adds humanity to tactics

PreMortem.Games

We wanted a past that was a little more colourful than that and balanced the visuals accordingly”, explains Brimmicombe-Wood. With the story and art direction locked in place, the game actually went through several changes before it settled on the final gameplay mechanics.

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