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The gorgeous visuals of Bionic Bay that Juhana Myllys calls Painterly Pixel Art

PreMortem.Games

Physics-based 2D platformer Bionic Bay is a collaboration between the Finnish one-man-studio Mureena and Taiwanese indie game company Psychoflow Studio. The game started as a demo shown on Reddit, but picked up momentum when Badland art director Juhana Myllys offered to mix and match his distinct artwork with the gameplay.

Pixel 141
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A Void Hope by Elden Pixels lacks violence and destruction “We’re proud of that”

PreMortem.Games

Now, with the new game A Void Hope coming up on almost 3 years of development, Forslind finds himself juggling his roles as both CEO and Game Designer of his company called Elden Pixels. A Void Hope is an atmospheric puzzle platforming adventure set in a world teetering on the edge of collapse. But that was declined too!

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Gerel: Against The Corvus Empire - a pixel art video game by CGS grads

CG Spectrum

Through this unique online network, Alan connected with Advanced Concept Art Course graduate Dogyeong (Do) Lee and Game Design Course graduate Alexios Vasilakis who both joined the Overwrite Interactive team. Currently in production, Gerel: Against the Corvus Empire is a 2D pixel art side-scrolling platformer with Metroidvania elements.

Pixel 71
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Artist Cassie Simpson on navigating Life, three University Majors and Work 

PreMortem.Games

What caught my attention wasn’t just her confidence on the panel but the fact that she was not only a student pursuing three majors at Wits University she was also the Lead Concept artist at Chroma Pixel Games , a game studio based in Zambia. In grade 10 I took art as a subject. My art teacher was a huge inspiration to me.

Pixel 156
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A Beginner’s Guide to Creating Game Art That Doesn’t Suck 

iXie gaming

The game art! The first thing that players notice about every game whether it’s a text-based one, is its visuals, or game art. But what is Game Art? But what is Game Art? What is Game Art. All these are the magic of a gorgeous game art which majorly entails everything that the player sees in the game.

Art 52
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Why even have a jump button if the character can only jump a foot vertically?

Ask a Game Dev

Think about a non-platforming game where jumping isn’t super important but still allowed. In Fire Emblem Three Houses, players can control a small pixel-art avatar during loading screens. How often do you think players who play those games press the jump button? Many of them do it all the time.

Pixel 52
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Solo dev Dmitriy Gusev started his career as a doctor “I needed a drastic change”

PreMortem.Games

In the upcoming horror platformer Unlife , players have to navigate a post-apocalyptic world where mankind is all but wiped out from a nuclear war. I handled programming and composing, while my friend created all the pixel art graphics. Yes, I have experience working in a team, and it was positive! I’m definitely open to it.”

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