Remove Balance Remove Build Remove Concepts Remove Content
article thumbnail

“Post-Balance” Cogmind Item Expansion

Grid Sage Games

Well, after Beta 11 that’s where we find ourselves now, switching focus more and more to brand new elements that don’t need to adhere to any sort of core content accessibility requirements. There’s already a ton of core content--many hundreds of hours worth. Some individual items take days or even weeks to build.

Balance 52
article thumbnail

Game art vs game design: What is the difference?

Logic Simplified

They work closely with game designers as well as developers to build a well-designed and visually attractive game. Video game artists specialize in a wide range of digital art forms, such as 2D modeling, animation, concept art and texturing. A game designer designs the overall concept of a game. Who is a Game Designer?

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

How Generative AI is Changing the Gaming Landscape

iXie gaming

And are there potential challenges that developers should be aware of when using generative AI to build games? As the name suggests, generative artificial intelligence is a type of AI technology that can generate different types of content. This content may include synthetic data, audio, video, text, and imagery.

AI 52
article thumbnail

Minecraft’s future is a gazillion metaverses

Game Daily

billion pieces of content had been downloaded, generating in excess of $500 million for creators, of which there were almost 300. We can’t wait to share new Minecraft content and experiences in the years ahead.” “By players placing their own virtual building blocks to create anything they can imagine. .

article thumbnail

Is Game Automation the Next Generation of Testing?

iXie gaming

This blog explores the concept of game automation, its potential benefits, challenges, and its role in shaping the next generation of testing in the gaming industry. Additionally, automation allows for the establishment of a reliable baseline for testing, enabling accurate comparisons between different game builds or versions.

Balance 52
article thumbnail

7 Odd Roadblocks Rookies Face In The Stages Of Game Development

Big Games

It’s the phase where anticipation builds up for the game’s grand entrance. Regular software updates, including game-balancing patches and new downloadable content (DLC), keep the game fresh and engaging. The proof of concept is crucial, helping decide if the game is feasible, its cost, team size, and timeline.

article thumbnail

Fan Collective Unimatrix 47: Star Trek: Lower Decks “The Inner Fight” and “Old Friends, New Planets” Episodes

Game Industry News

As exciting as that was—let’s be real, the Orions are one of those species overdue for some development—watching Tendi learn how to balance her history as a prime assassin and her current reality as a science nerd has been great. She’s perfectly content living according to her Orion mores and values.