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Solo dev Dr.Kucho fights for true video games: “People play guided tours now”

PreMortem.Games

Spanish solo dev Daniel Manzano (aka Dr. Kucho !) Something that seems to offer a challenge, but is actually a perfectly balanced system so that no one ever feels frustrated. I’m starting to work with a writer on a sequel to Moons of Darsalon and I’m already fearing the fights we’re going to have haha!”

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Wrapping up 2023 • Celebrating the life and works of solo developers

PreMortem.Games

Solo dev Graham Reid: “Being part of a like-minded community is really important” Young Dutch indie developer Lente is something of a free spirit. Solo dev Lente lives and works on a boat and that shows in her game Spilled! Despite being a solo dev all that time, he never really struggled with his motivation. “I

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How to Make Board Game Rules

Brand Game Development

A mechanic is the concept behind the game and the rule is the way that it’s handled to ensure balance.” ” Rules are really tricky to do right because you have to serve two purposes: balance the game and communicate clearly. Making Balanced & Clear Rules. Rules vs. Rulebooks. 14 Rules for Board Game Rules.

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4 Lessons from Spirit Island for Aspiring Board Game Designers

Brand Game Development

You and all the other players in the game play as Spirits who fight off the Invaders – basically, people who want to colonize your island. Balanced asymmetry leads to greater variety. The trick, of course, is to make sure all varying powers are definitely distinct while remaining balanced. Lightning’s Swift Strike.

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4 Lessons from Root for Aspiring Board Game Designers

Brand Game Development

Marquise de Cat rules the woodlands with an iron paw, forcing the woodland creatures to team up and fight back. Seem like a monster to balance? As you scroll, you notice people write reviews in a way that implies the balanced nature of the asymmetrical design is surprising. So what exactly is Root ? Really enjoyed.”

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4 Lessons from Pandemic for Aspiring Board Game Designers

Brand Game Development

Force players to balance tactics and strategy. Pandemic forces you to balance tactics and strategy. If you are constantly running around and fighting disease, especially if that entails direct or charter flights, it will be much harder to reach a research station and find a cure to each disease. Oh, and you will get punished.

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So How Long Until My Business Just Dies? (Also, the Unity Debacle)

The Bottom Feeder

A few devs are still salty, but life appears to go on. “My Development Life Is Crap From Wall Too Wall, I Have No Time, and Now I Have To Look At Incomprehensible Corporate Balance Sheets Too?" Though reading all those devs tweeting that they were switching to Godot and tweeting 5 minutes later, "Oh no! Unity backs off.