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Solo dev Josh Salley (HALbot Studios) “I believe in keeping a good work life balance”

PreMortem.Games

I just assumed game development involved writing code all day.” I never enjoyed programming very much and just assumed game development involved writing code all day. So I spend some time just thinking and writing down ideas.” I believe in keeping a good work life balance.

Balance 195
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#Drive Rally by Pixel Perfect Dude is a love letter to the golden age of rally games

PreMortem.Games

The handling definitely leans towards arcade-style physics and is designed to offer a balance between being accessible and challenging. “We Achieving the right balance was not an easy feat according to Szpiczakowski. “We We want it to appeal to both casual gamers and racing enthusiasts.

Pixel 154
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Why I Love the Game Industry (an Ode to "The Last Lecture")

GamesIndustry.biz

Oftentimes, despite working in an industry I love, I feel like I'm balancing on a high-wire with no net below. I could pick any one of them and write an article on "Why I Love" the experience it offered. So, a recurring feature that would remind me why I'm here? Sign me up. Read more

Balance 97
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Dean Gichukie’s studio Kunta Content delivers authentic African stories

PreMortem.Games

At 9, he ventured into writing compositions, then graduated to writing novels, inspired by a friend working on a novel. Writing and Storytelling During primary school, Dean had English teachers who encouraged his imagination for writing and storytelling. One of the stories I wrote was a game. That game is now Hiru.”

Content 154
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Solo dev Walter Woods (Here Below) of Dark and Deep “Strategic partners are crucial” 

PreMortem.Games

In 2020 (during covid) I was also writing a short story that addressed many of the same themes of work he illustrated like The Bible, Paradise Lost, Divine Comedy. I try to keep a balanced life. “It started with a love for the artist Gustave Doré. His work has always inspired me and I wanted to bring it to a new medium and audience.

Dev 149
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Two brothers behind MystiveDev build bodycam survival-horror Chasmal Fear

PreMortem.Games

Compelling gameplay loop Balancing the creation of assets, the Mojsovski brothers share that the assets are a mix of marketplace acquisitions and in-house development. They will then not see that part of the facility during this playthrough. “I say it’s 50/50. The levels in Chasmal Fear are not procedurally built. .”

Horror 210
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How to Make Board Game Rules

Brand Game Development

A mechanic is the concept behind the game and the rule is the way that it’s handled to ensure balance.” ” Rules are really tricky to do right because you have to serve two purposes: balance the game and communicate clearly. Making Balanced & Clear Rules. Be direct when writing rules.

Balance 130