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Picking Apart Baldur's Gate 3, Part 3 (The Only Thing You Should Care About: Loot.)

The Bottom Feeder

I wanted to write a third and final article about Baldur's Gate 3 (BG3 for short), a really great game that most people have moved on from, but I want to talk about the most important part of any RPG: LOOT. I found fights in BG3 where it became really hard to target the high-up enemies. Making money writing helps the self-esteem.

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Gamer Deep Lore, Exhibit #4. Dragon Magazine, September, 1981.

The Bottom Feeder

How do we do game balance? The Oracle, forever, sucks in a fight, but it is 100% able to predict that it will suck in a fight. Making money writing helps the self-esteem. I still have a pile of my old issues, and they reliably make fun reading. At the time, tabletop RPGs were very much in their infancy.

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Gamer Deep Lore, Exhibit #3. The Tomb of Horrors.

The Bottom Feeder

The Tomb of Horrors was an early attempt to solve a very difficult problem: How to balance a turn-based RPG once characters get very powerful. You can always make the numbers bigger, sure, but that's boring and leads to eternal fights. Looking at it, you can tell there's not going to be a lot of fighting. Pwned, n00b.

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The RPG Report, and the worst things in RPGs

Keith Burgun

Great art, great music, good writing. I was going to write “too long”, but there is no correct length for an RPG. Bad FIGHT pacing. Basically, players don’t want to fight the same fight over and over again. It’s this and Octopath Traveler 2 I’m most excited to play next. Bad Pacing.

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How to Make Board Game Rules

Brand Game Development

A mechanic is the concept behind the game and the rule is the way that it’s handled to ensure balance.” ” Rules are really tricky to do right because you have to serve two purposes: balance the game and communicate clearly. Making Balanced & Clear Rules. Be direct when writing rules.

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The Last Pile of Thoughts About Elden Ring, Promise

The Bottom Feeder

Fighting the same boss a few times is ok if the game is fun. Balancing One Game Is Hard. Balancing Two Games At a Time Is Impossible Allegedly, Elden Ring doesn't have different difficulty levels. Which means fighting the enemies toe to toe with no help. No matter who you are, Elden Ring is balanced to be unsatisfying.

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4 Lessons from Root for Aspiring Board Game Designers

Brand Game Development

Marquise de Cat rules the woodlands with an iron paw, forcing the woodland creatures to team up and fight back. Seem like a monster to balance? As you scroll, you notice people write reviews in a way that implies the balanced nature of the asymmetrical design is surprising. So what exactly is Root ? Really enjoyed.”