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Developer Shares Building Fabrics, Ropes, And Soft Bodies

Cocos

A dev, Night by Night 00, shared his work on building warpable and wearable materials for games. Though not fully complete, the demos already show a lot of progress, and the developer is selling their findings on the Cocos store for Chinese developers. Try it out now (Note the demo is in Chinese): ClothDemo for 2.x

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Accelerate your Game Design, Development and Build with Unity Asset Store

Jaunty Bear Games

There are many aspects to consider when building a game. This requires a lot of knowledge, skills and time to build and integrate all the components. Fortunately the Unity 3D platform has a great selection of packages and assets to accelerate the build of tools, models, shaders, sound effects, animations etc. TextMeshPro.

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Axmol-2.0 released

Cocos

release notes Add experimental WebAssembly build support(WebGL 2.0) release notes Add experimental WebAssembly build support(WebGL 2.0) release notes Add experimental WebAssembly build support(WebGL 2.0) axmol is just a fork of cocos2d-x-4.0: A fork of Cocos2d-x-4.0) fmtlib: 10.0.0 ==> 10.1.0 FreeType: 2.13.0 ==> 2.13.2

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WebRTC support, progress report #3

Mircosoft Game Dev

In the last two reports we laid out the basis for building a Godot application that uses WebRTC to communicate with other peers. The implementation is a full p2p mesh , meaning every player is connected with each other via a "direct" connection, and there is no need for a player to act as a server. WebRTC tutorials and demos.

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Cocos Creator 3.7.1 Released

Cocos

We also have added a new demo project that will share many of the new upgrades that have come with 3.7 Cocos Creator 3.7.1 fixes many bugs that were found by the staff and developers when upgrading to 3.7. We appreciate your help and work to improve the engine. and previous updates. You can download it from the Cocos Store.

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Multiplayer in Godot 4.0: ENet wrappers, WebRTC

Mircosoft Game Dev

ENet mesh networking. One of the additions to the ENetMultiplayer is the possibility to create a mesh network, i.e., a network when all peers are connected to each other, without a central server that connects them all. Low level ENet wrappers, ENet meshes for multiplayer. var idpos = peers.keys().find(my_id) WebRTC everywhere!

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Ultra-Realism Made Accessible with NVIDIA AI and Path Tracing Technologies

Nvidia

This new SDK gives you the flexibility and customizability to take advantage of proven NVIDIA technologies to suit the following use cases: Building a reference path tracer to ensure that your lighting during production is true to life, accelerating the iteration process. Watch the demo video to learn more. Video 2. OMM SDK 1.0