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Solo developer Splenbit of Blocks Tracks Trains: “I like pursuing my own vision”

PreMortem.Games

Splenbit is a part-time solo game developer, known for his game Blocks Tracks Trains. He obtained a doctorate in Informatics and Robotics and has been working as a software developer on various projects since 2009. And that’s what game development is to him at the moment, a hobby. Why did you become a solo developer? “I

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Welcome to the weird and wonderful hand-build world of Harold Halibut

PreMortem.Games

Truth is, that conversation was over 10 years ago and Harold Halibut is still in development by the German indie team Slow Bros. Most of the sets, characters and props were built by hand over a period of 3 years. The post Welcome to the weird and wonderful hand-build world of Harold Halibut appeared first on PreMortem Games.

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Build a Lucrative Career in the Gaming Industry

iXie gaming

Today, in this day and age of gamification and fast developing technology-based education and growth, it prides itself of being the genesis of a thriving multi-million-dollar industry! If they also enjoy contributing to the magical world of video games, then becoming a Game Developer seems like the most obvious choice!

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[TUTORIAL] How to use Mobx to control your game state

Cocos

Even though Unity has made remarkable work with the UIToolKit approach to development, trying to mimic the same FE reactivity-like features, I could not feel that I went back a few years in time working with early versions of Angular 2. No prop drilling, only a single source of truth to rely on. So how does it work with Cocos Creator?

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Game art vs game design: What is the difference?

Logic Simplified

Video game development is a collaborative process that involves various people with specialized skills. Understanding the difference between the two is vital if you are an aspiring game developer, a passionate gamer, or you are considering hiring a game development company to develop an immersive video game.

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Korean indie dev Funnylocks “We made Unstoppable for a global audience”

PreMortem.Games

More and more South-Korean indie game developers take aim at the PC and console market. Set in a New York office building in the 1990’s, the game plays out as a action-filled mini series, including cutscenes that unravel the plot. “To Si-wooks’s deep passion for game development inspired Hee-sang to take a leap of faith.

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So how much $ (in general) does it cost to produce a fully animated/rigged, fully voiced 1-3 minute cutscene in a game that’s in ongoing development (something like SWTOR, where they have a lot of prebuilt assets)? Like just a general low range and high range? I’m seeing a lot of people complaining about prioritizing content they want, and don’t know enough about the behind the scenes costs to properly communicate they’re being unrealistic with their complaints.

Ask a Game Dev

If the cutscene needs new animations we need to bring on an animator to spend time building the new animations needed for the cutscene. We usually use the $10,000 per month figure to pay for a developer (salary, benefits, rent, utilities, software licenses, etc.) or approximately $2,500 per development week per person.