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4 Lessons from Exit Games for Aspiring Board Game Designers

Brand Game Development

Certainly, board game designers can learn a lot from well-designed escape rooms. Exit Games by Kosmos are the closest we can get to the authentic in-person experience right now. Join my community of over 2,000 game developers, artists, and passionate creators. The game is full of mysteries, riddles, and puzzles.

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Backfirewall by Naraven Games reveals the secret life of apps in our phones

PreMortem.Games

Compelling puzzles And so the team built the game around the story. The gameplay mechanics and puzzles all came from the question ‘what fun things could we mess with inside a phone’. We ended up kind of struggling to really create a sense of progression and compelling puzzles.” Absolutely! Lucie then added them.”

Puzzle 104
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10 Elements of Good Game Design

Brand Game Development

The mere threat is usually enough to keep the game going. On the other hand, playing Tasty Humans has short turns, which helps the game stay snappy even though it’s a brain-burny puzzle game. Predictability is the bane of games. You don’t want your game to feel predictable. BONUS: A narrative.

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Usually I am working solo but I am going to work in a studio as game designer and I would like to make good design documents for the team. So what does a design document for a feature/puzzle/challenge etc look like? What information should I include? And thank you for sharing your answers to all these questions we ask!

Ask a Game Dev

Remember, the goal when writing a design document is to help provide a road map for the feature or system you’re working on. You need to explain to the readers what you are building, why you are building it, and what you need in order to build it. supposed to do? supposed to do?

Feature 40
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Can Hay Day Pop Solve the Puzzle?

Deconstructor of Fun

At first glance, it was clear what type of game they were emulating. A bold move for Supercell, going against giants that continue to rule the casual puzzle space. Supercell’s previous entry, Spooky Pop, had a lot of design mistakes that prevented it from competing with the Saga model. The Core Game Loop. Puzzle Pass.

Puzzle 52
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Module 2: Programming & Design Basics (Lessons 2)

Game Designing

Nothing happens in the game without the programmer first being the one to code it in. They’re going to write the code for the player to jump, move, attack, interact, use the menu and everything else that the game consists of. 01:08) It’s kind of like a logic puzzle through code, which is how I look at it.

Debug 52
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Months Late Game Review. Zelda: Tears of the Kingdom. The Good Things.

The Bottom Feeder

If that had slightly fewer sales, the most popular Zelda game ever would be Super Smash Bros. Because, at their hearts, Zelda games are puzzle games with a bit of combat bolted on. Puzzle games are a niche genre. Yet, this is an amazing time for niche games to break out and become big hits.