Unity Shader Variants Optimization & Troubleshooting Tips
Unity Blog
MAY 28, 2024
A deep dive into shader variants, plus some practical tips on how to reduce them to improve project build time and memory footprint.
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Unity Blog
MAY 28, 2024
A deep dive into shader variants, plus some practical tips on how to reduce them to improve project build time and memory footprint.
Cocos
MAY 6, 2023
It can be released to multi-platforms, such as Web, iOS, and Android. So they came and asked: How do I add a new Shader for the CRP? Build from fxaa Create a new TypeScript file named grayscale-pass.ts , and copy the contents from fxaa.ts. Cocos Shader Next, let’s create a Shader to turn the screen grayscale.
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Cocos
MAY 6, 2023
It can be released to multi-platforms, such as Web, iOS, and Android. So they came and asked: How do I add a new Shader for the CRP? Build from fxaa Create a new TypeScript file named grayscale-pass.ts , and copy the contents from fxaa.ts. Cocos Shader Next, let’s create a Shader to turn the screen grayscale.
Cocos
JANUARY 8, 2023
Note: Makes sure these boxes are checked before submitting your PR - thank you!
Cocos
SEPTEMBER 14, 2023
GitHub - axmolengine/axmol: Axmol Engine – A Multi-platform Engine for Desktop, XBOX (UWP) and Mobile games. (A release notes Add experimental WebAssembly build support(WebGL 2.0) release notes Add experimental WebAssembly build support(WebGL 2.0) release notes Add experimental WebAssembly build support(WebGL 2.0)
Jaunty Bear Games
SEPTEMBER 30, 2021
There are many aspects to consider when building a game. This requires a lot of knowledge, skills and time to build and integrate all the components. Fortunately the Unity 3D platform has a great selection of packages and assets to accelerate the build of tools, models, shaders, sound effects, animations etc.
Mircosoft Game Dev
JANUARY 25, 2023
There are a few known regressions which we’ll aim to address in a later build ( GH-71891 , GH-71913 ). Given the scope of this change for all platforms, we expect some regressions, which will be fixed for beta 16. Linux: Include headers for dynamically loaded libraries to simplify build dependencies ( GH-71263 ).
Mircosoft Game Dev
JULY 28, 2022
But we're not there yet and we'll keep having frequent alpha builds until we're ready to slap the beta label on the engine. Update 2022-07-29 @ 10:30 UTC: A regression was found in the original build that prevented exporting projects to Windows and Linux with official templates. Grouping annotations for shaders ( uniform_group ).
Cocos
JUNE 11, 2023
We also support Compute Shader capabilities. Google Play Games on PC Platform Support At this year’s Google IO conference, Google Play Games on PC and the large-screen experience received significant attention as Android platform updates. There are already many well-known Cocos games published on the platform on their own.
PreMortem.Games
FEBRUARY 14, 2024
Developer Globiss Interactive has worked hard to build a convincing virtual replica of the Titanic. The visual style definitely took us a while to decide on, as we weren’t sure if we had the capability to go for realism on the Quest platform”, says Frans Overman, one of the two brothers that make up the dev team.
Mircosoft Game Dev
APRIL 13, 2022
Introduce your project in a few sentences: description, supported platforms, release date, etc. Lumencraft is a top-down shooter with base-building elements where you're a lonely little digger sent into bug infested underground caves. Another thing that was quite useful is the option to quickly test shaders. That one was tricky.
iXie gaming
JULY 23, 2023
Support for Several Different Platforms Unity was first made available for Mac OS X, but it currently supports over 25 other platforms, which increases the number of people who can play video games. Developers can deploy their works on major platforms and devices, including Android and iOS, as well as consoles and web plugins.
Mircosoft Game Dev
AUGUST 30, 2022
While this process is ongoing, we'll keep releasing alpha builds so here's 4.0 This alpha doesn't include official builds with.NET 6 support yet, as we still have more work to do to enable this. alpha builds. Rename JavaScript platform to Web ( GH-65023 ). Editor: Improvements to shader editor ( GH-63582 ).
Nvidia
MARCH 17, 2023
As USD already provides the functions needed for building pipelines, such as compositions, asset resolvers, file format plug-ins, and custom schemas, we adapted it to fit our pipeline. We have been working on building a structure and publishing environment for assets that assume USD. Of course we do.
Cocos
FEBRUARY 16, 2023
Developer Notes Engine Add more API docs (engine#13937, engine#14079, engine#14088) [Optimize] add image asset’s zh i18n (engine#14108) [Optimize] Add pointerlock function for mac platform (engine#14187) [Pipeline] enable custom pipeline in the editor (engine#14084) [Pipeline] add native pipeline ubo uploading (engine#14061) [Pipeline] Fix web-pipeline (..)
Cocos
MAY 9, 2023
. ● Game supports fixed step updates ● Support for Taobao Mini Games ● [XR] Added HEADTRACKING & PASSTHROUGH to XR build template ● [XR] Support for EYE RENDER END callback Fixes ● Fixed frame rate settings issue for high-refresh devices on the Web and optimized the stability of FPS using RAF. Fixed Toon shader data issue on iOS Wechat.
Mircosoft Game Dev
JANUARY 20, 2023
For shaders, we removed the now-redundant SCREEN_TEXTURE , DEPTH_TEXTURE , and NORMAL_ROUGHNESS_TEXTURE ( GH-70967 ). Note that there’s a helpful error in the shader editor telling you how to port code, but there’s a typo: filter_linear_mipmaps should be filter_linear_mipmap (no ‘s’). NET 6 build (C#, GDScript, GDExtension).
Nvidia
JUNE 4, 2021
This new open, cloud-native platform makes virtual collaboration easy for creators, researchers, and engineers on photorealistic rendering projects. For a deeper understanding of the platform and its capabilities, we curated a collection of the latest resources to help you get started on Omniverse.
Mircosoft Game Dev
APRIL 15, 2022
alpha builds , we're trying to release 3.5 beta builds every other week to ensure that new features can be tested, bugs can be reported and bugfixes can be validated. In this build, we also built it for 32-bit platforms (armv7 and x86) as there was some demand for it, so you'll find the APK is a bit heavier. Like with 4.0
Mircosoft Game Dev
AUGUST 19, 2021
This beta 4 build provides additional features and fixes to bugs reported against previous builds. C#: macOS: Mono builds are now universal builds with support for both x86_64 and arm64 architectures ( GH-49248 ). Physics: Fix 2D and 3D moving platform logic ( GH-50166 , GH-51458 ). The upcoming Godot 3.4
Mircosoft Game Dev
JANUARY 10, 2023
The illustration picture for this article is from The Mirror , an upcoming all-in-one game and game development platform currently in Closed Alpha. They've been building upon Godot 4.0 Buildsystem: Allow building X11 without Vulkan ( GH-70677 ). GDScript: Register enum type names in release build ( GH-64253 ). What's new.
Mircosoft Game Dev
MAY 10, 2021
Here are some of the main changes in this build: Animation: Fix skinning initialization in MeshInstance when loaded from thread ( GH-48217 ). Batching: Fix light pass modulate , a potential crash, and polygon rotation from vertex shader ( GH-48151 , GH-48125 , GH-48457 )). HTML5: Fix build with Emscripten 2.0.17+ ( GH-48320 ).
Mircosoft Game Dev
JULY 8, 2022
This RC 6 has a few notable changes compared to the previous build: In RC 4, async shader compilation and caching was enabled by default on desktop, but several users reported issues with it on some hardware. We switched it back to disabled by default for all platforms. had had multiple maintenance releases. Give it a try!
Mircosoft Game Dev
MAY 15, 2021
If all goes well with this RC 2, the stable build should come early next week. Batching: Fix light pass modulate , a potential crash, polygon rotation from vertex shader, and 2D skinning with unrigged polygons ( GH-48151 , GH-48125 , GH-48457 , GH-48647 )). HTML5: Fix build with Emscripten 2.0.17+ ( GH-48320 ). RC 1 for details.
Mircosoft Game Dev
JULY 28, 2022
At this stage it's really close to stable, we just had a few more regression fixes merged since the previous build that warrant another build for testing: Android: Address remaining scoped storage regressions ( GH-63480 ). and included in this release candidate are: Asynchronous shader compilation + caching (ubershader) ( GH-53411 ).
Mircosoft Game Dev
AUGUST 6, 2021
We had a beta 2 build ten days ago , and a number of issues have since been found and fixed, so it's time for Godot 3.4 This build also fixes a nasty crash on Windows for some projects using dynamic fonts with outlines, triggered by a buildsystem update ( GH-50790 ). Physics: Fixing 2D moving platform logic ( GH-50166 ).
Mircosoft Game Dev
JULY 27, 2021
There's still more I want to add over coming days, but there's no reason to delay the publication of the beta 2 builds. macOS: Mono builds are now universal builds with support for both x86_64 and arm64 architectures. Physics: Fixing 2D moving platform logic ( GH-50166 ). And you read correctly, this is 3.4 Highlights.
Mircosoft Game Dev
SEPTEMBER 29, 2021
Rendering: Prevent shaders from generating code before the constructor finishes ( GH-52475 ). Instead, browse our download repository and fetch the editor binary that matches your platform: Standard build (GDScript, GDNative, VisualScript). Mono build (C# support + all the above). API documentation updates. Bug reports.
Mircosoft Game Dev
JANUARY 10, 2023
The illustration picture for this article is from The Mirror , an upcoming all-in-one game and game development platform currently in Closed Alpha. They’ve been building upon Godot 4.0 Buildsystem: Allow building X11 without Vulkan ( GH-70677 ). GDScript: Register enum type names in release build ( GH-64253 ). What’s new.
iXie gaming
MAY 8, 2023
Whether you’re looking to build the next big hit game or simply interested in exploring the possibilities of 3D graphics, WebGL is an exciting technology that offers limitless possibilities. Working with shaders and optimizing game performance are some of the primary methods used in WebGL game development.
Mircosoft Game Dev
JUNE 18, 2020
This new RC 2 build should be quite stable and we hope that many Godot 3.2.x stable build. If all goes well, the next build should be 3.2.2-stable. is going to add 5 major features: C# support for the iOS platform , courtesy of Ignacio ( neikeq ). Notably, Godot 3.2.2 How to test. GLES2 2D batching. Other changes.
Mircosoft Game Dev
JULY 22, 2022
This RC 7 has a few notable changes compared to the previous build: Fix accumulated input handling on iOS. and included in this release candidate are: Asynchronous shader compilation + caching (ubershader) ( GH-53411 ). A long awaited solution to shader compilation stuttering on OpenGL, courtesy Pedro J. for GLES2).
Mircosoft Game Dev
JANUARY 27, 2020
If no new critical regression is found with this build, 3.2 Notable changes since RC 3: Editor: Fixed Inspector update when a node is renamed, which made shader editor disappear on errors ( GH-35526 ). For changes since the last RC build, see the list of commits. Mono build (C# support + all the above). development build.
Mircosoft Game Dev
JUNE 12, 2020
This new RC 1 build should be quite stable and we hope that many Godot 3.2.x stable build. is going to add 5 major features: C# support for the iOS platform , courtesy of Ignacio ( neikeq ). It should be safe to test this build directly with pre-existing projects made with Godot 3.2.x. The upcoming Godot 3.2.2
Mircosoft Game Dev
JUNE 22, 2020
This new RC 3 build fixes a couple recent regressions. is going to add 5 major features: C# support for the iOS platform , courtesy of Ignacio ( neikeq ). It should be safe to test this build directly with pre-existing projects made with Godot 3.2.x. The upcoming Godot 3.2.2 stable in a day or two. Notably, Godot 3.2.2
Mircosoft Game Dev
AUGUST 5, 2022
Asynchronous shader compilation + caching (ubershader). A long awaited improvement to reduce shader compilation stuttering on OpenGL is coming to Godot 3.5, From now on you'll find APK builds of the Android editor on our Download page ! Note that builds are currently not signed, so you will get a warning on install.
Mircosoft Game Dev
JANUARY 23, 2018
generate C++ classes for GLSL shaders at compile time. adapt shader compiler to work with GLSL ES 2.0. The OS implementations for each platform decide how to create an OpenGL context. For the X11 platform (which I am currently developing on) it is hardcoded to create an OpenGL 3.3 Done December 2017. and GLSL ES 2.0
Mircosoft Game Dev
JANUARY 24, 2020
The second RC build on Monday fared fairly well and had no new regression. Rendering: Fix shadow culling with orthogonal camera and wrong VIEWPORT_SIZE shader builtin ( GH-35406 ). IMPORTANT: This is a release candidate build, which means that it is not suitable yet for use in production, nor for press reviews of what Godot 3.2
Mircosoft Game Dev
SEPTEMBER 9, 2020
C#: Fix restore not called when building game projects ( GH-40596 ) [regression fix]. Build HTML5 templates with threads_enabled=yes to test it. macOS: Add support for the Apple Silicon (ARM64) build target ( GH-39943 ). Note: ARM64 binaries are not included in macOS editor or template builds yet. Bug reports.
Mircosoft Game Dev
MAY 18, 2021
Batching: Fix light pass modulate , a potential crash, polygon rotation from vertex shader, and 2D skinning with unrigged polygons ( GH-48151 , GH-48125 , GH-48457 , GH-48647 )). Buildsystem: Various compilation fixes for some platforms/compilers, and Linux packaging fixes. HTML5: Fix build with Emscripten 2.0.17+ ( GH-48320 ).
Mircosoft Game Dev
FEBRUARY 12, 2019
Nevertheless, other contributors have kept working in the meantime, and some of the Godot Sprint attendees also did some welcome bugfixing, so we have enough content for a new beta 4 build. IMPORTANT: This is a beta build, which means that it is not suitable for use in production, nor for press reviews of what Godot 3.1 beta 3 and 3.1
Mircosoft Game Dev
JUNE 26, 2020
includes 5 major features: C# support for the iOS platform. This nearly completes the platform support for C# projects in Godot (only UWP support is still missing). iOS export templates are now included in the Mono build. build per se , the online documentation for Godot 3.2 Among its more than 800 new commits, Godot 3.2.2
Mircosoft Game Dev
JANUARY 7, 2021
In particular, this build adds WebXR support for VR games! It also adds a much-requested minimap to GraphEdit , and thus to the VisualScript and Visual Shader editors. Moreover, there have been many fixes to features introduced in previous betas, so make sure to test this build and ensure that everything works as you'd want it.
Mircosoft Game Dev
OCTOBER 29, 2018
For new users, we recommend the "classical" build (as opposed to the "Mono" build with C# support, currently in alpha) and the GDScript language, which you should be able to learn very fast. Experienced Godot users may also want to try the nightly builds of the upcoming Godot 3.1, x installed. An official 3.1
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