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Unity Shader Variants Optimization & Troubleshooting Tips

Unity Blog

A deep dive into shader variants, plus some practical tips on how to reduce them to improve project build time and memory footprint.

Shaders 127
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Write a Post-Processing Shader using CRP Step-by-Step - Guide to Cocos Cyberpunk Source Code

Cocos

It can be released to multi-platforms, such as Web, iOS, and Android. So they came and asked: How do I add a new Shader for the CRP? Build from fxaa Create a new TypeScript file named grayscale-pass.ts , and copy the contents from fxaa.ts. Cocos Shader Next, let’s create a Shader to turn the screen grayscale.

Shaders 52
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[Tutorial] Write a Post-Processing Shader using CRP Step-by-Step - Guide to Cocos Cyberpunk Source Code

Cocos

It can be released to multi-platforms, such as Web, iOS, and Android. So they came and asked: How do I add a new Shader for the CRP? Build from fxaa Create a new TypeScript file named grayscale-pass.ts , and copy the contents from fxaa.ts. Cocos Shader Next, let’s create a Shader to turn the screen grayscale.

Shaders 52
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Simple ParticleSystem shader unlit

Cocos

Note: Makes sure these boxes are checked before submitting your PR - thank you!

Shaders 52
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Axmol-2.0 released

Cocos

GitHub - axmolengine/axmol: Axmol Engine – A Multi-platform Engine for Desktop, XBOX (UWP) and Mobile games. (A release notes Add experimental WebAssembly build support(WebGL 2.0) release notes Add experimental WebAssembly build support(WebGL 2.0) release notes Add experimental WebAssembly build support(WebGL 2.0)

Shaders 40
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Accelerate your Game Design, Development and Build with Unity Asset Store

Jaunty Bear Games

There are many aspects to consider when building a game. This requires a lot of knowledge, skills and time to build and integrate all the components. Fortunately the Unity 3D platform has a great selection of packages and assets to accelerate the build of tools, models, shaders, sound effects, animations etc.

Asset 52
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Dev snapshot: Godot 4.0 beta 15

Mircosoft Game Dev

There are a few known regressions which we’ll aim to address in a later build ( GH-71891 , GH-71913 ). Given the scope of this change for all platforms, we expect some regressions, which will be fixed for beta 16. Linux: Include headers for dynamically loaded libraries to simplify build dependencies ( GH-71263 ).

Beta 97