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COCOON creator Jeppe Carlsen “I never compromise on playability”

PreMortem.Games

The game immerses players in a captivating odyssey across worlds within worlds, beckoning them to master the art of world-leaping mechanics to uncover a cosmic mystery. Cocoon is the first venture of Geometric Interactive , a Danish indie studio founded by Carlsen and his ex-Playdead colleague, Jakob Schmid.

Puzzle 254
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In Guntouchables enemies power up with the upgrades that you leave behind

PreMortem.Games

In Guntouchables by Danish indie developer Game Swing , enemies randomly power up from the upgrades that a team of four players can’t lift out of the levels. This leads to some unexpected and quite frankly, explosive situations as the game progresses. Game Swing was founded in 2013 by five Danish game design students.

Co-op 134
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Solo dev Walter Woods (Here Below) of Dark and Deep “Strategic partners are crucial” 

PreMortem.Games

In the upcoming first person horror game Dark and Deep players take on the role of an underachieving IT guy who gets caught up in a conspiracy podcast. Woods started his studio Here Below with the vision of becoming the A24 of game companies. I try to bring players in as soon as possible in my process.

Dev 147
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Three Minutes to Eight developer Chaosmonger Studio “Multiple stories moving parallel”

PreMortem.Games

Chaosmonger Studios , based in Tallinn, Estonia, is a multimedia production company specializing in everything from documentaries, science fiction films and animations to music video, graphic design and video games. His latest game Three Minutes to Eight is a real tour de force, both in storytelling and visual flair.

Pixel 209
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6 x Operative Changes That Kept SciPlay Growing Despite the Market Headwinds

Deconstructor of Fun

The story behind SciPlay's evolution in the realm of social casino gaming is guided by a commitment to player-centric experiences and a pioneering spirit. It's not chasing the next new game. According to Josh, this move enhances their ability to adapt to changing player preferences and market dynamics swiftly.

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The games market in 2023 is ‘one for the history books’ – for good and bad

PreMortem.Games

Top image: Baldur’s Gate 3 by Larian Studios It’s time to look back at what the year 2023 has meant for the games industry. It’s a year with two faces: one, a blockbuster-filled period with many titles competing for the Game of the Year crown, and the other, the harsh reality of over 9,000 people losing their jobs. year on year.

PC 104
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Take a break from busy GDC and meet Dutch developers at The Netherlands Lounge

PreMortem.Games

Want to get away from the hustle and bustle in the Moscone Centre and just have a good conversation and decent coffee with Dutch games industry professionals? Here you will find game developers, publishers and tool- and tech providers ready to do business. We create games that make you smile”, says CEO Stein Damen. “By