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Eludamos special issue on Playfulness across Media

Jesper Juul

Here’s the new Eludamos special issue on Playfulness across Media , edited by Jan-Noël Thon. Table of Contents. Introduction: Playfulness across Media. Can Playfulness Be Designed? Taking Playful Scholarship Seriously: Discursive Game Design as a Means of Tackling Intractable Controversies. 127-148.

Media 40
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Announcing the MCV/Develop 30 under 30 2023

OPM Jobs

” Kim Parker Adcock | Owner and MD, One Player Mission MEET THE MCV/DEVELOP 30 UNDER 30 Melissa Larsson | Marketing Manager, Square Enix Max Louis | Founder and Studio Director, MLC Lucy Hale | Brand Video Creator, Square Enix External Studios Vijay Gill | Producer, Rocksteady Studios Katy Wood | Senior 3D artist, Hyper Luminal Games Jupiter (..)

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How to use Kickstarter for your indie game “It’s a tool, not the end goal”

PreMortem.Games

“If you’re doing a video game campaign, you should not send T-shirts, posters and whatever” For a successful Kickstarter, developers should have a bug-free, visually impressive demo or vertical slice ready, aligning with the final game’s visual standards. Funding goals, influenced by Steam’s pricing trends, are shrinking.

Indy 104
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The Role of Player Behavior Analytics in Gaming

iXie gaming

This data includes player preferences, interactions, and in-game actions, to mention a few. By analyzing player behavior data, you can gain valuable insights that can help improve the gaming experience and player engagement and optimize game design. This enables them to modify the game to meet the players’ expectations.

Data 52
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Bukola Akingbade of Kucheza Gaming on nurturing dreams and shaping industries

PreMortem.Games

The Wild Kingdoms (Itan Orisha) by Kucheza Gaming She compared her childhood to her sons’, noting the significant changes in media consumption and behaviour due to technological advancements. She observed an evolution in her children’s preferences from traditional Disney shows to influencer and gameplay content.

Esports 134
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Building Hope shows what it takes to provide shelter for millions of refugees

PreMortem.Games

Eray Ağaçdoğrayan , founder of Gyroscoping Games , is Turkish himself. Refugees have been a main topic of news, talk shows and social media for about a decade”, he says. They are the primary content source for Building Hope. He has seen the public discourse around the refugee crisis change in his country.

Build 104
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The gorgeous visuals of Bionic Bay that Juhana Myllys calls Painterly Pixel Art

PreMortem.Games

“We are aiming to have a constantly shifting and engaging gaming experience where the visual look and game mechanics are always changing, and everything you come across feels fresh and intriguing.” He’s also planning the overall game design. Now it’s mostly about creating the content of the levels for me now.”

Pixel 141