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The five pillars of emergent gameplay

GamesIndustry.biz

While tools have improved dramatically, allowing smaller teams to produce more graphically and mechanically complex games than ever before, producing equivalent experiences to AAA mega-studios is still prohibitively expensive. Thrilling as a solo ten-hour-long campaign can be, linear content is expensive to produce.

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Use Custom Render Pipeline to Enhance your Game Graphics - Guide to Cocos Cyberpunk Source Code

Cocos

Full source code can be got for free: [link] The amazing graphics in Cocos Cyberpunk attracts many friends. Today, let’s take a look at the basic content of the three pipelines. In the coming articles, I will introduce the mechanism of Cocos CRP, and explain it by taking Cocos Cyberpunk as an example.

Render 52
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The Curious Case of Playable Ads and Traditional Marketing Strategies

Deconstructor of Fun

Key Elements of a Playable Ad Most playable ads will harness the same dopamine-driving elements found in popular mobile games, such as: Engaging visuals and graphics – Playable ads use high-quality graphics and animations to capture the user's attention and draw them into the interactive experience. Are Playable Ads Working?

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Hypercasual games stagnate, but Japanese publisher KAYAC maintains faith

PreMortem.Games

” “As evident from everyone’s fixation on social media for years, content that humans instinctively find interesting continues to emerge infinitely. We can take inspiration from content going viral on platforms like TikTok and YouTube, and indeed, we have created hit games in 2023 by doing so.

Games 104
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Xpell is a P2E MMORTS game created with Cocos Creator

Cocos

The mechanic of the game is so simple. Besides, an interesting part of the developments is that we’ve utilized AI to generate 80% of graphic content, all buildings and environments are generated by AI. Xpell is a P2E MMORTS game that has been created by CC 3.6, Free App Store: Coming soon!

AI 52
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Web3 metaverse MMO Avalon unveiled in new trailer

Game Daily

With the technology and tools we’re developing alongside our partners, we want to foster a community for our namesake game that is able to create their own content and benefit from it, and immerse themselves in content that others have made and shared.” ” Core to Avalon will be player-created content.

Racing 98
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Five Unique Real-Time Rendering Tips from NVIDIA Experts

Nvidia

For example, if shadows are an important game mechanic (think of Splinter Cell ), then a higher cost for extra-nice ray-traced shadows makes sense, but spending extra performance on RT translucency probably doesn’t make as much sense. Note that you can access this content on demand.) Could you provide any insights into this problem?