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Biomorph by Lucid Dream Studio innovates the Metroidvania genre 

PreMortem.Games

This unique ability, previously unseen in Metroidvania games, represents a significant innovation for the genre that the creators at Canadian indie game company Lucid Dreams Studio so love. “In In the team, everyone is a fan of Metroidvania”, says Brand Manager Rayanne Berriche of Lucid Dreams Studio. “So

Studios 127
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Ancient China comes to life in Thriving City: Song by White Star Studio

PreMortem.Games

White Star Studio, a small and ambitious game development studio based in Shenzen, China, has captured the essence of ancient China in their game Thriving City. We were so excited to base our content around ancient China. Combining these elements with sim mechanics meant we could come up with some exciting, innovative gameplay.”

Studios 104
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Indie dev studio Wikkl Works takes virtual rock climbing to New Heights

PreMortem.Games

Wikkl Works , a Netherlands-based game studio, is working hard on the climbing game New Heights. The 5 person studio, founded by Guido Boogaard and Finn van der Heide, created a climbing system that mirrors the intricacies of real-life climbing. There would be an almost infinite amount of awesome content.

Indy 104
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Attracting investors and publishers with the right kind of game demos

PreMortem.Games

Typically highlighting a game’s mechanics in their raw form, even before content and visuals receive their final polish. Public demos aim to showcase your game’s mechanics and style to players while also garnering interest in the full game through story introduction. Consider Holstin’s demo as an example.

Demo 237
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In the world of Aikyam, special powers are fueled by kindness and collaboration 

PreMortem.Games

Toronto, Canada based indie dev Thousand Stars Studio prides itself on being a culturally diverse studio. We’re aiming to create content that resonates with a broader, untapped audience”, she says. This system reflects our key underlying value of unity in the game, as we uniquely weave the theme into our mechanics.

Art 158
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Enticing mix of genres in Ghibli-inspired The Brew Barons by Lifetap Studios

PreMortem.Games

As avid fans of Studio Ghibli’s animated movie Porco Rosso, Rob Hartley and Diccon Yamanaka were inspired to create a game about seaplanes flying around in a beautiful Mediterranean setting. Most indie studios don’t survive long after their first release. Based in Vancouver, Canada, The Brew Barons is their debut title.

Studios 104
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The five pillars of emergent gameplay

GamesIndustry.biz

Over the past twenty years, the scope, budget and audience expectations of games have inflated, and smaller studios are left seemingly locked in a cycle of diminishing returns on increasingly ambitious productions. Savvy studios seeking more immediate return on their investments might seek other, more cost-effective approaches to game design.

AAA 132