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Video Series: Getting Started with Universal Scene Description (OpenUSD)

Nvidia

Gain a foundational understanding of USD, the open and extensible framework for creating, editing, querying, rendering, collaborating, and simulating within 3D. Gain a foundational understanding of USD, the open and extensible framework for creating, editing, querying, rendering, collaborating, and simulating within 3D worlds.

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Five Unique Real-Time Rendering Tips from NVIDIA Experts

Nvidia

During the AMA, the editors offered some valuable guidance and tips on how to successfully integrate real-time rendering. Adam : There are many things to take into consideration when adding ray-traced effects to a game’s renderer. Note that you can access this content on demand.) This works today.

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Microsoft Flight Simulator Crashing: How to Fix – Simple Guide

Game Errors

Microsoft Flight Simulator is a terrific flying game. Many users report Microsoft Flight Simulator crashing to the desktop with regularity while playing the game: I have owned MSFS since Nov 2020 (physical disk) and it always worked perfectly fine. How come Microsoft Flight Simulator keeps Crashing When I Play it?

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Open Source Simulation Expands with NVIDIA PhysX 5 Release

Nvidia

The latest version of the NVIDIA PhysX 5 SDK is now available under the same open source license terms as NVIDIA PhysX 4 to help expand simulation workflows and. It is a powerful simulation engine currently used by industry leaders for robotics, deep reinforcement learning, autonomous driving, factory automation, and visual effects.

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Enhance Immersive Experiences with the New Varjo XR-4 Series Headsets, Powered by NVIDIA

Nvidia

Building high-fidelity XR experiences The Varjo XR-4 series, with the advanced capabilities of Omniverse, delivers more realistic, immersive capabilities to key Universal Scene Description (OpenUSD) pipelines and applications in fields such as training, simulation, design, engineering, and healthcare.

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Developer Shares Building Fabrics, Ropes, And Soft Bodies

Cocos

Analysis The whole effect can be split into two parts, one for the simulation of the mesh and one for the rendering of the mesh. Simulation of this piece, for the time being, according to the algorithm of others, it is not difficult to copy. If I can pass this texture in between the direct rendering, then I get a 2D real fabric.

Build 98
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Overcoming Challenges in Game Test Automation

iXie gaming

With games being continuously updated with patches, expansions, and new content over extended periods, the testing workload continues to grow. Graphics and Rendering One of the most significant challenges in game test automation lies in dealing with the complexity of graphics and rendering. They expect things to work!