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Database System in Unity using Resources and ScriptableObjects

The Knights of Unity

Oftentimes, we ask ourselves the question, how do we want to store data in Unity? There is a high probability that you wanted to create a database and make it editable with ease for either a developer or a designer. The other important aspect of this solution is the way in which we interact with the data later on. Introduction.

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Godot Tactics RPG – 03. Input & Camera

The Liquid Fire

Setting Up Input Mapping I think the biggest things in Godot that are a bit different with input are that the mouse scroll wheel is considered a button click. One click for each ‘tick’ the wheel scrolls. Next we need to create a new folder under Scripts. This script will be pretty simple. BoardCreator.

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Godot Tactics RPG – 01. Intro & Setup

The Liquid Fire

From there I used Sphere, an open source 2d Engine that scripted in javascript. You can download Godot here – [link] Click the link to Download the 4.x Unzip the folder and click on the program.exe(it should be something like “Godot_v4.1.3-stable_mono_win64.exe”) Downloading & Running I am using Godot 4.x

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Breakout: Blocks

The Liquid Fire

Edit Blocks. You could edit them one by one, but that would not scale well, especially if you had dozens or more blocks to fix. Unity does actually have a feature that allows you to perform a bulk edit. Unfortunately, some of the changes that you might want to make will not be supported by a bulk edit, such as in custom editors.

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Breakout: Ball

The Liquid Fire

At some point, you will always find that some of the features you want to use require the use of a script. In this lesson we will create our first script and show how it is used like a custom Component. We will use the script to control some of the behavior of our Ball. Create A Script. Save your script.

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D20 RPG – Item Pickup

The Liquid Fire

The TextMeshPro Text (UI) component has the ability to render HTML tags, and to handle things like determining where in the rendered text a user has clicked. Order doesn’t really matter, so a simple “Set” of the items a player holds can be tracked in the Game Data using the above “items” collection.

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Building a multiplayer game with Amazon GameSparks and Amazon GameLift

AWS Games

You need a game backend that provides management of player identity and storage of player data, and a way to communicate with the game backend from your game. One of the most important things that we need is a service to keep track of players and their data, and allow them to initiate matchmaking requests. The AWS CDK toolkit.

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