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Solo dev Walter Woods (Here Below) of Dark and Deep “Strategic partners are crucial” 

PreMortem.Games

In the upcoming first person horror game Dark and Deep players take on the role of an underachieving IT guy who gets caught up in a conspiracy podcast. Solo and tiny dev teams have a lot of superpowers, but we have some weaknesses too”, he explains. Here Below is an attempt to pool resources between small devs.

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Solo dev Evan Polekoff of Critter Crossfire “Motivation is a limited resource” 

PreMortem.Games

For the last five years, off and on, he worked on Critter Crossfire , a turn-based tactics and first person shooter hybrid. With the game now announced for a 2024-release, the part time solo dev is motivated to finish the game. This game represents me as a developer”, he says. “I I get excited to implement wacky ideas!”

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Solo dev Josh Salley (HALbot Studios) “I believe in keeping a good work life balance”

PreMortem.Games

He now works under the name of HALbot Studios on not one, but two first person survival horror games, House of Lies and The Nightmare Escape. Also working on personal projects is a big way for me to clear my mind and keep things fresh.” “I just assumed game development involved writing code all day.”

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Wrapping up 2023 • Celebrating the life and works of solo developers

PreMortem.Games

Solo dev Graham Reid: “Being part of a like-minded community is really important” Young Dutch indie developer Lente is something of a free spirit. Solo dev Lente lives and works on a boat and that shows in her game Spilled! Despite being a solo dev all that time, he never really struggled with his motivation. “I

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MW3 Dev Error 5433: How To Fix It Easily

Game Errors

The Call of Duty series has been a staple of the first-person shooter genre, offering players intense combat scenarios and a rich, narrative-driven experience. One such issue that has been a thorn in players’ sides is the MW3 Dev Error 5433, especially within the game’s zombie mode. How to fix Dev error 5433?

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There was a popular video a few years back (What games are like for someone who doesn’t play games). It struck me as a gamer because of how much unwritten “gamer intuition” that we just learned over time and tutorials sometimes seem to take this for granted (ie Day9’s criticism of Tears of the Kingdom). What do gamedevs keep in mind when crafting a tutorial for gamers but also for newcomers to gaming or the genre of the game?

Ask a Game Dev

Most game dev teams have a strong idea of who our game's target audience is, and that includes the kind of context they should already have. Short questions: Ask a Game Dev on Twitter Long questions: Ask a Game Dev on Tumblr Frequent Questions: The FAQ

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Splash Damage acquires Battalion 1944 dev Bulkhead

GamesIndustry.biz

Derby-based Bulkhead is best known as the team behind World War 2 shooter Battalion 1944 and first-person puzzle game The Turing Test. UK developer Splash Damage has acquired Bulkhead for an undisclosed sum.

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