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Food for thought: taking food in games beyond mechanics and into the narrative

Game Developer

Despite that and its rich symbolic, cultural, and social meaning, food rarely features in narrative. The rare exceptions are worth a closer look.

Mechanics 277
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Video game mechanics: A Beginner’s Guide

Logic Simplified

There is one area every game designer must focus on to ensure that their games are captivating enough to entertain and provide an impactful experience to the user: game mechanics. When creating a new game, video game mechanics are often considered the most important factor. What are game mechanics? So let’s get started.

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How to Build Better Mechanics for Rewarded In-Game Ads

Game Refinery

In this blog post, we will explore how game developers are incorporating unique in-game ad features into the game design or, in some cases, have made ads an integral part of the game to enhance the user experience and drive revenue. This ad implementation method is usually found in exploration games with tycoon core mechanics.

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Car Mechanic Simulator 2018 Won’t Start: How to Fix

Game Errors

Car Mechanic Simulator 2018 is available on Steam and it seems that the game encounters a lot of errors. In this 2018 version, Car Mechanic Simulator seems to be poorly optimized and players reported launching issues, black screen, crashes, low frame rates, drops of fps, and freezes.

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Racing Game Mechanics – A Detailed Guide

Juego Studio

When looking at these games one could not help but wonder “How are video racing more enjoyable and realistic at the same time?” […] The post Racing Game Mechanics – A Detailed Guide appeared first on Juego Studio.

Racing 52
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Nintendo files extensive Tears of the Kingdom -related patents

Game Developer

Nintendo's filed patents for Tears of the Kingdom's big gameplay mechanics and smaller features like fast travel and Link interacting with in-game objects.

Mechanics 185
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Two engineers build the physics-driven engineering parody The Enjenir

PreMortem.Games

What originally started out as a treehouse building simulator prototype, slowly evolved as the duo gradually added different mechanics. “It From the building mechanics, all the way to the third person character movements. We judge each feature based on three criteria. Does it improve the mechanics of the game?

Engine 127