Remove a-small-world
article thumbnail

Making Tetra Tactics, the Final Fantasy mini-game inspired title that wasn't meant to exist

GamesIndustry.biz

If you're not familiar with the name, it might be because the title was called Card Craft up until a couple of weeks ago – it was changed due to a trademark issue, just in time to release into the world. This small blip aside, lead developer Jabari Alii says the development process for the title was smooth sailing. Read more

Fantasy 125
article thumbnail

#Drive Rally by Pixel Perfect Dude is a love letter to the golden age of rally games

PreMortem.Games

The low-poly racing game, developed by Polish indie developer Pixel Perfect Dude , feels like a love letter to the PlayStation 1 era of rally games, where you could actually name the top drivers and the cars they drove. Drive Rally is expanding their racing portfolio while maintaining the game’s aesthetic.

Pixel 154
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Detective Dotson by Masala Games is a cultural joyride through modern-day India

PreMortem.Games

When you live in a country that houses twenty percent of the entire world’s population, yet hardly see a genuine and honest representation of that country in video games, it’s time to take matters into your own hands. And that’s precisely what Shalin Shodhan is doing with his studio, Masala Games. explains Shodhan.

Pixel 158
article thumbnail

COCOON creator Jeppe Carlsen “I never compromise on playability”

PreMortem.Games

The game immerses players in a captivating odyssey across worlds within worlds, beckoning them to master the art of world-leaping mechanics to uncover a cosmic mystery. At Geometric we put gameplay first, and we will always build our games around strong gameplay ideas”, says Carlsen. years of development.

Puzzle 256
article thumbnail

How VOID Interactive amassed 5m hours watched for their shooter game ‘Ready or Not’

GamesIndustry.biz

VOID Interactive's first game Ready or Not was a chart topper, garnering 1.5 The small remote team at VOID Interactive had many factors working against them but a successful creator launch campaign propelled their game to become one of the most watched titles in the world last year. It wasn't a fluke. Read more

article thumbnail

Solo dev Walter Woods (Here Below) of Dark and Deep “Strategic partners are crucial” 

PreMortem.Games

In the upcoming first person horror game Dark and Deep players take on the role of an underachieving IT guy who gets caught up in a conspiracy podcast. As he delves deeper and deeper into the rabbit hole, the real and surreal merge in a nightmarish world filled with weird creatures and deadly secrets. Strategic partners are crucial.

Dev 149
article thumbnail

Japan's Galapagos Syndrome shows signs of globalization

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox The assumption of many is that the Japanese games industry, and indeed that of much of Asia, is a unique, indecipherable entity compared to the more easily understood and integrated dynamics of gaming in Western countries. Read more