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Puzzle game developed by cocos ?InOutPath?

Cocos

We are an adventure puzzle game with 7 big chapters and 300+ small chapters. and more than 20 different puzzle mechanisms. That’s because there will be a read-on-write problem with gl. It contains 7 different styles of scenes, including ocean, water, bamboo forest, etc., Also a full screen copyPass to get it done.

Puzzle 52
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Mind Diver by Indoor Sunglasses “There are shockingly few games about love”

PreMortem.Games

“I thought that trying to piece together what happened in the past felt like a puzzle – a puzzle you could turn into a super emotionally powerful video game”, he says. ” imperfect photogrammetry One of the aspects Breum is most proud of in Mind Diver is how well the puzzles and the story complement each other.

Puzzle 240
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Jussi Kemppainen is exploring AI-assisted game development with Echoes of Somewhere

PreMortem.Games

Kemppainen details the journey: “It starts with writing and coming up with a general outline of the story and the main puzzles. However, he notes that AI has a hard time getting things right and that he is constantly experimenting with his story and puzzle designs in order to actually achieve something useful.

AI 190
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Can Hay Day Pop Solve the Puzzle?

Deconstructor of Fun

A bold move for Supercell, going against giants that continue to rule the casual puzzle space. Playing levels awards stars , which are used to earn coins in the Puzzle Pass. Looking at the market, there have been plenty of combinations of Puzzle Core + Invest & Express hybrid games attempted. The Twist: The Puzzle Pass.

Puzzle 52
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Backfirewall by Naraven Games reveals the secret life of apps in our phones

PreMortem.Games

Compelling puzzles And so the team built the game around the story. The gameplay mechanics and puzzles all came from the question ‘what fun things could we mess with inside a phone’. We ended up kind of struggling to really create a sense of progression and compelling puzzles.” Absolutely! Even a bit too much, maybe”, says Jean.

Puzzle 104
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Escape the sinking ship in Globiss Interactive’s VR game Titanic: A Space Between

PreMortem.Games

As the creative lead, Frans takes care of writing storylines, creating assets and planning out the bigger picture of the title.” This took us literal years to master, and we still find that planning puzzles for VR requires extra attention to detail to make it work. It’s a horror game set on a sinking ship around the early 1900’s. “I

Horror 115
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Games and Tools Embracing the Power of Words

OPM Jobs

This National Writing Day let’s celebrate the art of storytelling and the impact of words in games. Several exceptional titles have emerged that demonstrate the incredible potential of writing and narrative in creating immersive and engaging gameplay experiences. Happy National Writing Day! Find it on Steam here.

Writing 52