Remove tags giving
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Tag to prefab dynamically and intersect in script

Cocos

How to give the tag to the specific prefab which is randomly generated in the world. I want to give each one a different tag. This is the Cocos2dx code snippet. I want to do this in the creator-type script. Kindly help. containsPoint(location))

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Understanding and Measuring PC Latency

Nvidia

Peripheral latency + PCL + display latency gives you the full picture on E2E system latency. When the game samples this message, it tags the frame with a PC_LATENCY_PING marker ETW event. For a list of tagged events, see Table 1. The PC_LATENCY_PING marker can be tagged to a dropped frame.

PC 111
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Managing your Game Studio on AWS part 2:

AWS Games

Tagging AWS Resources. To accomplish this, you use something called a tag to help manage and identify the resources deployed in your AWS environment. More specifically, Tags are custom attribute labels that you assign or that AWS assigns to AWS resources. Tags are composed of two parts: the tag key and the tag value.

Studios 52
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Clickable Words

Cocos

That is the solution I need, but can you give me some examples about using tag <on> ? <on <on click="handler"> click me! </on> </on> I have no idea where function “handler” is located

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Filmustage update: Bulk AI Scene Synopses and AI Script Analysis

Filmustage

For a personalized touch, you also have the option to add your own custom parameters, giving you the freedom to concentrate on the aspects that are crucial to your project. Updated Tag Editor feature Our Tag Editor feature has undergone a major revamp to provide you with even more flexibility.

AI 52
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Creating a See-Through | X-Ray Effect In Unity – Shader Tutorial

Awesome Tuts

Inside of that folder Right Click -> Create -> Shader -> Standard Surface Shader: Give the shader script name SeeThrough and open it in Visual Studio. First we declare the variable name e.g. _Color, then inside parentheses we give the variable a name, in this case Main Color. Then we give it a type – Color.

Shaders 90
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? Happy New Year! Filmustage's 2023 Highlights and 2024 Aspirations

Filmustage

Cast ID & Tag Editor 3.0 : We kicked off the year by enhancing the casting process with our Cast ID and Tag Editor update. With Tag Editor 3.0, we brought advanced tag management features, including bulk operations and improved script and summary tab functions.

Film 106