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How to Turn Your Ideas Into Reality

Brand Game Development

A couple of weeks ago, I asked the readers of this blog to send in answers to the question “ what confuses you most about board game development ?” Now I have a three-month backlog of questions to get through! The first topic I want to write about comes from a guy identified only as Matt in the comments.

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Fan Collective Unimatrix 47 Examines Star Trek: Deep Space Nine’s “Past Tense” Episode

Game Industry News

This past weekend, I had the amazing opportunity to meet the incredible Armin Shimerman, who played Quark in the Star Trek franchise. He was as lovely as you’ve all heard, and the occasion reminded me just how key Star Trek: Deep Space Nine really is to the Star Trek experience.

Alpha 52
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The Invincible by Starward Industries: A stellar fusion of sci-fi literature and gaming greatness

PreMortem.Games

The topics discussed are entwined with the problems of today’s world. That is the reason why we want to spread awareness of his work and philosophy via the video game genre.” I have one important solution for any complications at this stage: listen to people and let them be experts in their fields.

Games 104
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Hopscotch Top Creators: SilverSong

Hopscotch

SilverSong: I was looking for a coding app in the store, and I saw this app called Hopscotch. I loved the game with the chalks etc. when I was younger, so I was like “huh this seems cool, lemme try it!” and I immediately just loved it. SilverSong: I can’t give you a proper answer!

Code 52
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Video Game Thoughts Bonus Bag #1

The Bottom Feeder

Alas, it has been a long time since I updated this blog. All I needed to do was be overleveled and use every broken ability available to me. I am old and bad at games. I recommend it very highly. You can kind of see why. GDC will never, ever accept a talk on these topics. I’m asking them about MYSELF.

Writing 52
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Molyneux on media mistakes, and creativity

Game Daily

Molyneux’s attraction to editors was undoubtedly his track record of making great games that readers loved to play, and to hear about. I used to kind of specialize – if that’s the right word – in talking about the games that I made before they were finished “Quite often, things change in the development process.

Media 59
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The Game Industry Has Spoken: Remote vs. Hybrid vs. On-Site

Deconstructor of Fun

The prequel to this post is Why Remote Workers are Increasingly Less Productive, Anxious, Depressed, and Lonely. I love setting a bold hypothesis and then testing it against data. Winning for me is understanding the why. This week, I will test this broader industry hypothesis against our very own gaming industry.

Games 98