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3D Content Interoperability with Topology-Free Modeling

Nvidia

In addition, due to the topology creation process, 3D modeling is time consuming and has a high entry barrier for content creation. Moreover, objects that are further animated (such as characters) maintain their own strict set of topology requirements for the deformation to work efficiently.

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How to create an animation production pipeline with Flaneer on AWS?

AWS Games

Animation has boomed in recent years and it’s now present in nearly every film or television show. The increase in popularity is caused by animation’s ability to storytell and hold an audience’s attention. Although, crafting animations isn’t a cakewalk by any means. Why would a cloud infrastructure like AWS help?

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COCOON creator Jeppe Carlsen “I never compromise on playability”

PreMortem.Games

Complex feature The core concept of worlds within worlds was the first feature prototyped for Cocoon, undergoing substantial improvement and iteration. It was a complex feature to make, and aside from making it look cool, we also had to solve a range of technical challenges. The one thing I never compromise on is playability.

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In the world of Aikyam, special powers are fueled by kindness and collaboration 

PreMortem.Games

We’re aiming to create content that resonates with a broader, untapped audience”, she says. Her art and designs often feature adorable characters that are inspired by vinyl toys, small figurines, and blind boxes. Our big dream is to expand into multimedia, producing fun animated series or cool vinyl toys of our characters.”

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Top Unreal Game Development Companies in 2024

Logic Simplified

UE5’s features and functionality have further expanded to include experimental new features for rendering, animation and simulation. Look for companies that offer full-cycle game development services, that cover everything from art, animation, VR/AR/XR-based development, right up to game testing. Is it well-defined?

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NVIDIA RTX, Unreal Engine 5 Define Future of Game Development and Content Creation

Nvidia

UE5 represents a generational leap in both workflows and visual fidelity, extending the engine’s support for DirectX Raytracing, NVIDIA DLSS, and NVIDIA Reflex, and adding new features such as Nanite and Lumen that make it faster and easier for games to implement photorealistic visuals, large open worlds and advanced animation and physics.

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Godot 3.2 will allow disabling editor features

Mircosoft Game Dev

It sounds like an odd feature to have (and never crossed our minds at the beginning). Disabling / enabling features. To make it short, it allows enabling or disabling editor features. To make it short, it allows enabling or disabling editor features. There are two main use cases for this feature: Education.

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