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“Post-Balance” Cogmind Item Expansion

Grid Sage Games

Beta 11 was a huge milestone in Cogmind development, having completed a comprehensive review of all items and their stats and mechanics in order to rebalance where necessary, a process I wrote about in detail last year. There’s already a ton of core content--many hundreds of hours worth. Lots and lots of fun.

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Game art vs game design: What is the difference?

Logic Simplified

Video game artists specialize in a wide range of digital art forms, such as 2D modeling, animation, concept art and texturing. The Role of Game Artists Concept artist The game concept artist creates the initial visual concepts of the game (characters, environments, props, vehicles and other visual elements) in accordance with GDD.

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How Generative AI is Changing the Gaming Landscape

iXie gaming

As the name suggests, generative artificial intelligence is a type of AI technology that can generate different types of content. This content may include synthetic data, audio, video, text, and imagery. Generative AI models can produce high-quality content depending on the data they were trained on.

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Projectile Deflection

Grid Sage Games

Ever since my first design docs from Cogmind pre-alpha, written back in 2013, I always wanted a projectile deflection mechanic. Every few years I think about the concept again, and it finds its way into my ongoing notes in yet another location in some slightly-altered form or alongside some other content idea, begging to be implemented.

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Minecraft’s future is a gazillion metaverses

Game Daily

New mobs were also unveiled, including a wind -powered baddy called “Breeze” Additionally, players who love to craft, most especially when using the mechanical Redstone features, will enjoy the new Crafter feature, which simplifies and automates crafting. Last year, Microsoft said that more than 1.7

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Is Game Automation the Next Generation of Testing?

iXie gaming

This blog explores the concept of game automation, its potential benefits, challenges, and its role in shaping the next generation of testing in the gaming industry. Game automation testing allows for scalable testing by easily adding or modifying test scripts to adapt to changes in the game’s functionality or content.

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7 Odd Roadblocks Rookies Face In The Stages Of Game Development

Big Games

Different teams collaborate – writers shape the narrative, engineers discuss technical details, artists align visuals, and developers plan in-game mechanics. Regular software updates, including game-balancing patches and new downloadable content (DLC), keep the game fresh and engaging. The 7 Odd Roadblocks!