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Creating Sustainable Game Economies: Leveraging Game Analytics for Balance and Stability 

iXie gaming

Establishing a sustainable and balanced game economy is crucial to the success of any game, as it helps drive player satisfaction and engagement. However, the gaming world has been evolving constantly. As a result, there has been a growing need to embrace new approaches to creating sustainable game economies.

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How to Balance Time, Resources, and Costs in Mobile Game Development?

Big Games

Embarking on the ambitious journey of mobile game development is akin to setting sail on uncharted waters. The path is fraught with multifaceted challenges for any game development company or mobile game development services provider. How to Start Mobile Game Development? What is the essence of your game?

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“Post-Balance” Cogmind Item Expansion

Grid Sage Games

Good ideas do come spontaneously, albeit inspired by random discussions among players, reactions to various situations in game, even playing other games and consuming various non-game media. Balancing Levers The idea of “post-balance” from this article’s title doesn’t mean no balance.

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Step into the many fantastical worlds of Nightingale by Inflexion Games

PreMortem.Games

Based in the heart of Edmonton, Canada, Inflexion Games is gearing up for the release of their debut title Nightingale. A shared-world survival crafting game set to hit PC Early Access early next year. ​​”For us, it’s almost the beginning of the journey. We’ll continue to grow and expand the game in the months and years to come.”

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Solo developer Kaighen Finley: “It’s easy to lose myself in game development”

PreMortem.Games

Fresh out of school Kaighen Finley started his own web & game development company Team iNtuition. Game development is a natural medium for my range of skills and interests”, he says and so he ‘pivoted sharply’ into game development after two years. I function well like that.” Why did you become a solo developer?

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James Bendon’s 5-year journey to create Dinkum “To be honest, I really like working alone”

PreMortem.Games

The game is an Australian take on Animal Crossing and really captures that laidback Down Under vibe. It took him five years to release the game in Early Access, and all that time, he worked on it by himself. For the first three years of development, Bendon kept the game mostly to himself. But that’s just the way he likes it. “To

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In Pirofauna by Polish indie studio Petums, fire is the hero of the forest

PreMortem.Games

I’ve never seen a game world where fire is portrayed positively,” says Tomasz Ostafin. Therefore, for balance, I create such a positive image of fire. Pirofauna is the second game by tiny indie studio Petums. The first game Papetura was successful enough for Ostafin to make game development his full-time occupation.

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