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What build system do AAA studios typically use? I know that Electronic Arts has their own build system, but is this common?

Ask a Game Dev

Every major studio I've worked at generally has their own automated build system. These build systems are not shared between projects at the same publisher. This is because each game has its own file structure, asset list, and scripts that must be processed alongside building the code in order to result in a functioning game build.

Build 57
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[3.8.1] Use XCode 15.3 (MACOSX 14.4.1) Build iOS & mac platform failed

Cocos

Try to test a simple, empty build, but failed when XCode builds (or using Cocos Creator ‘make’ button). The following is the build error logs. We need to upgrade our MAC build machine soon. CocosCreator.app/Contents/Resources/resources/3d/engine/scripts/native-pack-tool/source/utils.ts:483:28) Can anyone help?

Build 40
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New Solution Guidance for building scalable cross-platform game backends on AWS

AWS Games

Games are increasingly cross-platform and online, and game developers need to develop secure and scalable backend features to support these online elements of their games. Developers also want to allow players to play with their friends across platforms, and move gameplay between those platforms to provide a seamless player experience.

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How to build only scripts with command line publish

Cocos

I was able to solve the problem by adding the “buildScriptsOnly=true” that you taught me to add to the build parameter! Applications/CocosCreator.app/Contents/MacOS/CocosCreator --path projectPath --build "platform=web-mobile;debug=true;buildScriptsOnly=true" My only regret is that it is not listed in the manual… Thank you for your help.

Build 40
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How to build only scripts with command line publish

Cocos

Applications/CocosCreator.app/Contents/MacOS/CocosCreator buildScriptsOnly --path projectPath --build "platform=web-mobile;debug=true" Thank you. Is this “buildScriptsOnly parameter” a hidden parameter not mentioned in the manual? Can I specify the following as a parameter?

Build 40
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[Cocos Creator 2.4.x] build custom cocos2d-x engine on Mac?

Cocos

Hi I have implemented script native bridge module by following docs url. This works on android platfrom on window OS but does not work on iOS platform on the mac OS. cache/dev/cocos2d/core/platform/CCNative.js:164:34) cache/dev/cocos2d/core/platform/CCNative.js:257:21) cache/dev/cocos2d/core/platform/CCNative.js:266:25

Engine 52
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Top-15 crowdfunding platforms 2023 for indie films: Real-life stories

Filmustage

Noteworthy instances of successful crowdfunding endeavors include "Blue Ruin" , which garnered over $37,000 on Kickstarter, and "Kung Fury" , which accumulated over $630,000 on the same platform. Indiegogo - A multifaceted crowdfunding platform accommodating various projects, including films.

Film 52