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Godot C# Development Sample + New Rendering Demo

Game From Scratch

GameFromScratch.com Godot C# Development Sample + New Rendering Demo Using C# with Godot Engine is powerful but at times daunting due to the lack of documentation and samples available. It illustrates how to create an entire vertical slice of gameplay of a 3D platformer entirely using Godot and C#.

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[Cocos Creator 3.8.1] Cocos Editor not working properly on Windows platform when "Use native engine for scene editor" is selected in project preferences

Cocos

To use native.fileUtils in preview in editor mode, I’ve turned on the “Use native engine for scene editor” from File → Preferences → Laboratory → Scene → Use native engine for scene editor. This is happening on windows platform only but working fine on.

Engine 52
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[Cocos Creator 3.8.1] Cocos Editor not working properly on Windows platform when "Use native engine for scene editor" is selected in project preferences

Cocos

To use native.fileUtils in preview in editor mode, I’ve turned on the “Use native engine for scene editor” from File → Preferences → Laboratory → Scene → Use native engine for scene editor. This is happening on windows platform only but working fine on mac os.

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Cross-platform HDR display support in Unity 2023

Unity Blog

The Unity Editor and Standalone Players now provide cross-platform support for HDR output and full compatibility with the Universal and High Definition Render Pipelines.

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Cocos Runtime, the technical foundation for mini-game platforms

Cocos

Mini-Game Runtime In China, many popular mini-game platforms, such as WeChat, Douyin (TikTok), QQ, and Kwai, have opted for Mini-Game Runtime technology architecture rather than the traditional H5/Webview as their runtime environment. Rich content sources, compatible with mainstream H5 engines all over the world. WebAssembly support.

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Status of the OpenGL 3 renderer

Mircosoft Game Dev

Last year we announced that we were planning on creating an OpenGL-based renderer to complement the current Vulkan-based renderers. with an OpenGL-based renderer; it just won't be feature complete. As a reminder, an OpenGL-based renderer is still crucial so we can support older platforms, and Web export.

Render 57
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Status of the OpenGL 3 renderer

Mircosoft Game Dev

Last year we announced that we were planning on creating an OpenGL-based renderer to complement the current Vulkan-based renderers. with an OpenGL-based renderer; it just won’t be feature complete. As a reminder, an OpenGL-based renderer is still crucial so we can support older platforms, and Web export.

Render 55