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Potential of shader graph and VFX graph in Unity 

iXie gaming

Unity is synonymous with game developers around the world. Ever since its release in 2005, the game engine has seen several iterations and has evolved significantly over the years. The game engine has amassed popularity thanks to its versatility and ease of use compared to other engines in the market.

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Godot Showcase - Lumencraft developer talks about his experience

Mircosoft Game Dev

My name is Leszek Nowak and I’m a part of independent studio 2Dynamic Games located in Kraków, Poland. We are a small team working on our first team project, Lumencraft, which is released as I'm writing this. Do you have prior experience with other game engines? and Global Game Jam. How did you discover Godot?

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What Makes Unity So Popular for Game Development 

iXie gaming

This enhances Unity’s reputation as a fantastic game engine. Support for Several Different Platforms Unity was first made available for Mac OS X, but it currently supports over 25 other platforms, which increases the number of people who can play video games.

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[Share] 2D Post-Processing & Lighting Framework

Cocos

You just need the following resources and code: A post-processing shader A material with the shader bound to it A post-processing extension TypeScript file for passing parameters to the material Let’s use an example of creating a screen grayscale effect: 1. I’ve traversed various game engines, and currently, my primary choice is Cocos.

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Status of the OpenGL 3 renderer

Mircosoft Game Dev

There is a Vulkan-like web API called WebGPU in development, but it currently isn't widely supported yet, so WebGL remains the best option for targetting web games. At the time of writing this article, all planned 2D features and most basic 3D functionalities are now supported by the OpenGL 3 renderer. ReflectionProbes. LightmapGI.

Render 56
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Status of the OpenGL 3 renderer

Mircosoft Game Dev

There is a Vulkan-like web API called WebGPU in development, but it currently isn’t widely supported yet, so WebGL remains the best option for targetting web games. At the time of writing this article, all planned 2D features and most basic 3D functionalities are now supported by the OpenGL 3 renderer. ReflectionProbes. LightmapGI.

Render 55
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Godot 3.5: Can't stop won't stop

Mircosoft Game Dev

If you use and enjoy Godot, plan to use it, or want support the cause of having a mature, high quality free and open source game engine, then please consider becoming our patron. Asynchronous shader compilation + caching (ubershader). As always, many improvements and fixes to shader editing have been backported from 4.0

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