Remove platforms linux
article thumbnail

Swift Programming Language for Godot using SwiftGodot

Game From Scratch

GameFromScratch.com Swift Programming Language for Godot using SwiftGodot Miguel De Icaza, the founder of Xamarin and Ximian before that, the creators of the Mono cross platform C# development platform as well as the GNOME Linux desktop, has just brought Swift programming language support to the Godot game engine.

article thumbnail

JetBrains Rider for Godot Engine Development

Game From Scratch

Rider is a cross platform (Windows, Mac and Linux) IDE build on their Resharper refactoring tools, originally for.NET development, but increasingly focusing on game development. … JetBrains Rider for Godot Engine Development Read More The post JetBrains Rider for Godot Engine Development appeared first on GameFromScratch.com.

Engine 98
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

#Drive Rally by Pixel Perfect Dude is a love letter to the golden age of rally games

PreMortem.Games

We focused on building genuine connections with our audience, using platforms like Discord and Twitter to share updates and gather feedback. The game is going in Early Access later this year for Windows, Mac and Linux platforms. Next year the game will launch on PlayStation and Xbox.

Pixel 152
article thumbnail

Implementing a Build Pipeline for Unity Mobile Apps

AWS Games

Unity is used for use cases beyond games, and these new use cases may not run on traditional game platforms, so being able to build for a wide variety of platforms is critical. If the load fluctuates dynamically, further cost optimization can be achieved by utilizing a combination of EC2 Linux instances.

Build 60
article thumbnail

F3D – Fast and Minimalist 3D Viewer

Game From Scratch

GameFromScratch.com F3D – Fast and Minimalist 3D Viewer F3D is a free and open source, cross platform (Windows, Mac and Linux) minimalistic 3D file viewer with a surprising number of features hidden below the surface.

article thumbnail

Jaws & Claws (unnatural selection) - [Steam]

Cocos

This is a fighting-platformer game. We plan to release the game for computers: Windows and Linux. The game has been under development since November 2020. We use cocos2d-x 3.17.2. For animations we use CocoStudio 1.2.0.1 and sometimes DragonBones Pro 5.6. For scenes we use Cocos Studio 3.10 Physics - Chipmunk. I would like to know.

Alpha 40
article thumbnail

Jaws & Claws (unnatural selection) - [Steam]

Cocos

This is a fighting-platformer game. We plan to release the game for computers: Windows and Linux. The game has been under development since November 2020. We use cocos2d-x 3.17.2. For animations we use CocoStudio 1.2.0.1 and sometimes DragonBones Pro 5.6. For scenes we use Cocos Studio 3.10 Physics - Chipmunk. I would like to know.

Alpha 40