Remove tags physics
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How to Price Your Board Game

Brand Game Development

How physically large is the box? Make sure you take into account the complexity of your game, the components included, the length, and its physical size. It has great plastic components – these neat towers that stack and give the game a great physicality. The price tag merely reflects what the game is. What gives?

Games 130
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

Physics fixes and improvements for sphere-capsule, sphere-box, sphere-cylinder, and capsule-cylinder collisions ( GH-70660 , GH-70787 ). Core: Fix escaping closing brackets in ConfigFile tags ( GH-68450 ). Export: Fix missing "debug"/"release" export presets feature tags ( GH-71274 ).

Beta 110
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

Physics fixes and improvements for sphere-capsule, sphere-box, sphere-cylinder, and capsule-cylinder collisions ( GH-70660 , GH-70787 ). Core: Fix escaping closing brackets in ConfigFile tags ( GH-68450 ). Export: Fix missing “debug”/”release” export presets feature tags ( GH-71274 ). As always, a bunch of nice rendering fixes!

Beta 84
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The streaming evolution: Adapting film budgeting to new media

Filmustage

Traditionally, budgets were drafted with considerations for theatrical release, physical distribution, and potential box office earnings. Opportunities lie in the potential for wider distribution, reduced physical production costs, and long-term earning potential via subscriptions.

Film 94
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Will Roblox’ new advertising rules make a difference?

Game Daily

Mounting complaints Prior to the new guidelines, advertisers were able to behave pretty much as they pleased within Roblox, placing surreptitious ads that were not tagged as marketing assets. ” However, this is not the first time that Roblox has seemingly tried to stamp out surreptitious advertising to kids.

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Unity Bolt Tutorial: How to Add Triggers & Switches

SOVEREIGN MOON

Notice this event is part of Unity’s physics system. Step 5: Target the Character Tag. The unit we’ll use to do this is the “game object compare tag”. So what we’re saying here essentially, is that “on collision” we want Bolt to look for the tag of this particular game object. So here, we have our compare tag added.

Code 52
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Release candidate: Godot 3.4.4 RC 1

Mircosoft Game Dev

Core: Revert "Fix ProjectSettings has_setting() when used on a overriden setting with feature tags" ( GH-58859 ). Physics: Fix premature return in GodotPhysics Area call_queries ( GH-58531 ). Physics: Update joints on NOTIFICATION_POST_ENTER_TREE ( GH-58642 ).

Shaders 52