Remove topic core-performance
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[Tutorial]Make the game run smoothly on high-end, mid-range, and low-end devices - Guide to Cocos Cyberpunk Source Code

Cocos

Not to mention the differences among different performance levels of devices. And Cocos Creator benefits from its advantage of dual-core engine architecture (one core is for Native platforms written in C++, and another is for web platforms written in TS/JS), attracting many users for its multi-platform publishing capabilities.

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Experimental mindset drives sustained growth

Game Daily

“Testing and innovating is core to our company culture. Automated products such as Advantage+ App Campaigns have helped us drive further efficiencies and scale by leveraging machine learning models to support campaign performance, which has helped improve performance by 30% across our titles.

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The Uncomfortably Comfortable Supercell Talk

Deconstructor of Fun

And the CEO is doing absolutely the right things by shaking the organization from its top down to its core. It’s also important to point out that there were three key topics that the blog post didn’t mention. That means elements such as IP, social gameplay, and/or usage of other growth channels than performance marketing.

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Kerbal Space Program 2 Crashing PC: Easily Fix This Problem

Game Errors

Corrupted cache: To increase performance, games, or the platform you are using, cache some data. Missing or corrupted components: Games on a Windows 11 or 10 PC requires some core components. Clearing it will dramatically improve the performance and also reduce the chance of facing the issue again. Right-click on ksp2.exe

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In a crowded market, Pioneers of Pagonia demo boosts fantasy game’s profile

Game Daily

Teamplay is a core part of what we want to achieve. GameDaily: What can you tell us about the performance of the demo, in terms of numbers? We created an Excel sheet with about 400 topics that were mentioned in the feedback by the players. Finally, we have cooperative gameplay that will be added in the first quarter of 2025.

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Godot core budget meeting report #1

Mircosoft Game Dev

Because of this, we have started organizing meetings with the core Godot contributors to discuss and decide how to best allocate our available budget in the best interest of the project. The following is the list of topics discussed at our first meeting in late May 2020 and what was decided: RTL + font shaping. Documentation budget.

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Why isn't Godot an ECS-based game engine?

Mircosoft Game Dev

The topic of why Godot does not utilize ECS comes up often, so this article will explain the design decisions behind that, as well as shed some light on how Godot works. This has two fundamental differences in both architecture and performance. This brings huge performance improvements over the way Godot works with nodes.