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6 things we heard from creators during GDC 2023

Unity Blog

Catch this roundup for a list of the most noteworthy topics – and related resources – from the ground floor, including rendering hair, maximizing multiplayer, and more. What did devs ask about during GDC 2023?

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Memory leaks on window resize

Cocos

When resize, gpu memory of all render targets and render textures will be reallocated, we will investigate whether there is potential leak and get back to this topic

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Custom rendering Graphics for Cocos 3?

Cocos

Continuing the discussion from Tutorial: Custom rendering using cc.Graphics in Cocos Creator: Thank you, @CocosMarketing and GT for the above tutorial topic! It was of great use to me when working on Cocos 2, specifically the sampling from a texture file.

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Custom rendering Graphics for Cocos 3?

Cocos

Continuing the discussion from Tutorial: Custom rendering using cc.Graphics in Cocos Creator: Thank you, @CocosMarketing and GT for the above tutorial topic! It was of great use to me when working on Cocos 2, specifically the sampling from a texture file.

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On the topic of cutscenes, do you think we will get to the point where fully pre-rendered cutscenes will be phased out entirely? Are there any other advantages to having a cutscene be pre-rendered rather than in engine besides the cutscene being “prettier” than the base graphics?

Ask a Game Dev

I don't think that we'll ever see pre-rendered cutscenes go away permanently. As in-engine rendering improves, AAA games will likely move away from pre-rendered cutscenes but AAA games are far from the only games that use cutscenes and have engines that can render high quality cinematic visuals (e.g.

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Custom rendering Graphics for Cocos 3?

Cocos

Continuing the discussion from Tutorial: Custom rendering using cc.Graphics in Cocos Creator : Thank you, @CocosMarketing and GT for the above tutorial topic! It was of great use to me when working on Cocos 2, specifically the sampling from a texture file.

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NEW USERS READ THIS! New User Guidance

Cocos

I have posted a stackoverflow post on the topic: stackoverflow.com/questions/76710046/loading-and-rendering-a-tilemap-tmx-using-cocos2d-x-v4-c I have confirmed with the data generated from Tiled is correct, but the reading of the data from Cocos2d-x-4 is wrong.

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