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Game art vs game design: What is the difference?

Logic Simplified

Video game artists specialize in a wide range of digital art forms, such as 2D modeling, animation, concept art and texturing. The Role of Game Artists Concept artist The game concept artist creates the initial visual concepts of the game (characters, environments, props, vehicles and other visual elements) in accordance with GDD.

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Take a break from busy GDC and meet Dutch developers at The Netherlands Lounge

PreMortem.Games

But also looking out for publishing or funding deals for our own original concepts and prototypes.” It’s a fully animated social game for mobile and desktop. by Paladin Studios Another indie you will find at the Netherlands Lounge is Linx Interactive. Their mission is to connect people through innovative social games.

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A Guide to Designing Multiplayer Games

Logic Simplified

In multiplayer games, there is a concept called meta which are different strategies used by gamers against one another outside of the game. Develop an Interesting Game Concept Not all have a good understanding of creating a game concept and the considerations that go into making one.

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What is AI art and how will it impact artists?

CG Spectrum

How will AI impact artists such as digital illustrators and concept artists ? We explore what AI art is, the types of AI art available, and hear from Concept Artist and CGS Dept. Digital painting by Foundations of Concept Art and Digital Illustration Course graduate, Elizabeth Hoffmeister. Concept Artist and CG Spectrum Dept.

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Using Inverse Kinematics for hand placement.

DameDev.tv

This concept can be used to add that extra polish to any animation that requires the correct placement of hands or feet. Enabling IK on the Animator. The first step is to enable an IK Pass on a layer in the Animator. Open the Animator and Edit the Animator Controller for your character.

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Top Emerging Free Game Development Tools and Trends!

Big Games

Here are some of them: AI-Powered Content Creators Ludo AI: This tool excels at generating gameplay concepts and mechanics based on your preferences. Sketch a rough concept, set some parameters, and Dimensions will generate 3D models, textures, and animations. It can even help define core loops and progression systems.

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Q&A with Remedy Entertainment: Adopting USD into the Game Development Pipeline

Nvidia

We saw that all our various asset concepts such as levels, prefabs, templates, or presets could be unified as they are all hierarchies of property containers. Layer edits (and commands) describe how we send diffs to synchronize one way or another Has the change to USD affected how you create assets?